Class Name asc num Elite Attrib. Type Description
- Signet of Capture 0 - 0 Signet Use Signet of Capture on a Boss who has just used a skill that you want to learn. Signet of Capture is permanently replaced with that skill. (You can only learn skills of your professions.)
- Resurection Signet 0 - 0 Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this skill only once per mission.
E Gale 0 - Air Spell Knockdown target foe for 3 seconds. This spell causes exhaustion. 50% failure chance with Air Magic of 4 or less.
E Glyph of Concentration 0 - E-Gen Gylph Your next spell cannot be interrupted, and ignores the effects of Dazed.
E Glyph of Elemental Power 0 - E-Gen Gylph Your Elemental attributes are boosted by 2 for your next spell.
E Glyph of Energy 0 E E-Gen Glyph Your next spell costs 20 less Energy to cast.
E Glyph of Lesser Energy 0 a E-Gen Glyph Your next spell costs 15 less Energy to cast.
E Glyph of Renewal 0 E E-Gen Glyph Your next spell recharges twice as fast as normal.
E Glyph of Sacrifice 0 - E-Gen Glyph Your next spell may be cast instantly, but takes an additional 120 seconds to recharge.
Me Arcane Echo 0 - Me-Gen Ench If you cast a Spell within the next 10-26 Seconds, Arcane Echo is replaced with that spell for 20 Seconds...
Me Arcane Mimicry 0 - Me-Gen Spell For 20 seconds, Arcane Mimicry becomes the elite spell from target other ally.
Me Echo 0 E Me-Gen Ench For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.
Me Epidemic 0 - Me-Gen Spell All negative "Conditions" target foe suffers from are spread from target foe to any nearby foes.
Me Signet of Humility 0 - Me-Gen Signet Target foe's elite skill is disabled for 15 seconds.
Me Signet of Midnight 0 E Me-Gen Signet You and target touched foe become Blinded.
Mo Unyielding Aura 0 E Divine Ench M1 Bring target dead ally back to life at full health and full energy. If you stop maintaining this "Enchantment" or the Enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% chance of failure with Divine Favor 4 or less.)
Mo Holy Veil 0 - Mo-Gen Ench While you maintain this Enchantment, any Enchantments or Hexes cast on target creature take twice as long to cast. Costs one Energy Regeneration to maintain.
Mo Light Dwayna 0 - Mo-Gen Spell Resurrect all nearby dead allies.
Mo Martyr 0 E Mo-Gen Spell All Conditions on party members are transferred to you.
Mo Purge Conditions 0 - Mo-Gen Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally.
Mo Purge Signet 0 - Mo-Gen Signet Remove all "Hexes" and "Conditions" from target ally. You lose 10 Energy for each Hex and each Condition removed.
Mo Resurrect 0 - Mo-Gen Spell Resurrect target party member.
Mo Vengeance 0 - Mo-Gen Ench Bring target dead ally back to life at full health and full energy. After 30 seconds, or if this Enchantment is removed, the enchanted ally dies. Deaths while enchanted with Vengeance do not incur a death penalty.
Mo Essence Bond 0 - Mo-Gen Ench While you maintain this "Enchantment", whenever your target ally takes physical damage, you gain 1 energy.
Mo Remove Hex 0 - Mo-Gen Spell Remove a "Hex" from target ally.
Mo Succor 0 - Mo-Gen Hex M1 While you maintain this "Enchantment", target other ally gains health and energy regeneration of 1, but you lose 1 energy each time that ally casts a spell.
Mo Balthazar's Spirit 0 - Smiting Ench While you maintain this "Enchantment", target ally gains adrenaline and Energy after taking damage.
N Dark Fury 0 - Blood Ench Sacrifice 17% maximum health. For 5 seconds, the next time any nearby party member attacks, that party member gains one hit of adrenaline.
N Enfeeble 0 - Curses Spell Target suffers from weakness for 5-17 seconds.
N Enfeebling Blood 0 - Curses Spell Sacrifice 17% health. Target foe and all nearby foes suffer from weakness for 5-17 seconds.
N Plague Sending 0 - Curses Spell Sacrifice 10% of maximum health. Transfer one negative condition from yourself to target foe and all adjacent foes.
N Plague Signet 0 E Curses Signet Transfer all negative conditions from yourself to target foe. (50% chance of failure with Curses of 4 or less.)
N Grenth's Balance 0 E N-Gen Spell If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
N Plague Touch 0 - N-Gen Skill Transfer a negative condition from yourself to target touched foe.
R Call of Haste 0 - Beast Shout For 30 seconds, your animal companions have 25% faster attack speed, and move 33% faster than normal.
R Otyugh's Cry 0 - Beast Shout All animals within 100' become hostile to your target, and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters, or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)
R Charm Animal 0 a Beast Skill Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
R Oath Shot 0 E Expertise Att Bow If Oath Shot hits, all your other skills are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with expertise less than 7.)
R Throw Dirt 0 - Expertise Skill Target touched foe and foes adjacent to your target are Blinded for 3-13 seconds.
R Crippling Shot 0 E Marksm Att Bow If Crippling Shot hits, your target becomes Crippled. This attack cannot be "Blocked" or "Evaded".
R Antidote Signet 0 - R-Gen Signet Cleanse yourself from poison, disease or blindness
R Called Shot 0 - R-Gen Att Bow Shoot an arrow that moves 3 times faster than normal and cannot be "Blocked" or "Evaded."
R Quick Shot 0 E R-Gen Att Bow Shoot an arrow 3 times faster than normal. All your attack skills are disabled for 2 seconds.
R Debilitating Shot 0 - R-Gen Att Bow If Debilitating Shot hits, your target loses 10 Energy.
R Dual Shot 0 - R-Gen Att Bow Shoot two arrows at target foe. These arrows deal 25% less damage than normal.
R Incendiary Arrows 0 E Wildern Prep. For 8 seconds, your arrows interrupt and set your target 'On Fire' for 1~3 seconds.
W Disrupting Chop 0 - Axe Att axe If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 5-17 seconds.
W Counter Blow 0 - Hammer Att Ham If this attack hits an attacking foe, that foe is knocked down.
W Earth Shaker 0 E Hammer Att Ham All adjacent foes are knocked down. 50% failure chance with 4 or less Hammer Mastery.
W Hammer Bash 0 - Hammer Att Ham Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
W Hundred Blades 0 E Sword Att Swo Swing twice at target foe and foes adjacent to your target.
W Defensive Stance 0 - Tactics Stance For 10 seconds, you have +24 armor and you have a 75% chance to evade melee attacks. Defensive Stance ends if you use a skill.
W For Great Justice 0 - W-Gen Shout For 15 seconds, your adrenal skills charge faster.
W Distracting Blow 0 - W-Gen Melee Swipe your weapon at the target, doing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
W Flurry 0 - W-Gen Stance For 5 seconds, your attack rate is increased, but you deal less damage.
W Frenzy 0 a W-Gen Stance For 8 seconds, you attack 33% faster, but take double damage.
W Skull Crack 0 E W-Gen Att Mel If this attack hits while target foe is casting a spell, that foe is Dazed for 15 seconds.
W Wild Blow 0 - W-Gen Att Mel Lose all adrenaline. If it hits, this attack will be a critical hit. If Wild Blow is blocked or evaded any stance being used by your target ends.
Mo Infuse Health 2,3 - Healing Spell Lose half your current health. Target other ally is healed for 100-129% of the amount you lost.
Mo Holy Wrath 3 - Smiting Ench While you maintain this "Enchantment", whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum 5-17) and you lose 10 energy.
Mo Retribution 3 - Smiting Ench While you maintain this "Enchantment", whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5-17 damage).
Me Mantra of Recall 3,6 E Inspi. Ench For 20 seconds, you gain no benefit from Mantra of Recall. You gain 20-30 Energy when Mantra of Recall ends.
E Air Attunement 3,8 - Air Ench For 36-55 seconds, you are attuned to air. You gain 30% of the Energy cost of the Spell whenever you use Air magic
Mo Life Barrier 4 E Prot. Ench M1 While you maintain this "Enchantment", damage to target other ally is halved. If your health is below 70~46% when that ally takes damage, Life Barrier ends.
E Earth Attunement 4,2 - Earth Ench For 36-55 seconds, you are attuned to Earth. You gain 30% of the energy cost of the spell each time you use Earth Magic.
E Fire Attunement 4,2 - Fire Ench For 36-55 seconds, you are attuned to fire. You gain 30% of the energy cost of the spell each time you use Fire Magic.
E Water Attunement 4,2 - Water Ench For 36-55 seconds, you are attuned to water. You gain 30% of the energy cost of the spell each time you use Water Magic.
Me Energy Tap 4,3 - Inspi. Spell Steal 8-13 Energy from target foe.
N Blood is Power 4,5 E Blood Ench Sacrifice 33% maximum health. For the next 10 seconds, target other ally gains energy regeneration of 3-5.
E Windborne Speed 4,6 - Air Ench For 5-8 seconds, target ally moves 33% faster.
Mo Restore Life 4,8 - Healing Spell Touch the body of a fallen party member. Target party member is returned to life with 26-45% Health and 42-80% Energy.
N Blood Ritual 4,8 - Blood Ench Sacrifice 17% maximum health. For the next 8-13 seconds, target other ally gains energy regeneration of 3.
W Sprint 4,8 - Strenght Stance For 8-13 seconds, you move 25% faster.
Mo Shield of deflection 5 E Prot. Ench For 5-10 seconds, target ally has a 50-70% chance to "Evade" attacks and gains 12-22 Armor.
R Practiced Stance 5 E Expertise Stance For 20-32 seconds, your Preparations are ready 50% faster and last 24-45% longer.
N Soul Barbs 5,1 - Curses Hex For 30 seconds, target foe takes 15-27 damage when an enchantment or hex is cast on that target.
R Marksman's Wager 5,1 E Expertise Prep. For 12 seconds, you gain 5-9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
R Point Blank Shot 5,1 - Expertise Att Bow Shoot an arrow that has half the normal range, but strikes for +10-18 damage.
R Power Shot 5,1 a Marksm Att Bow If Power Shot hits, you strike for +10-18 damage.
R Precision Shot 5,1 - Marksm Att Bow If Precision Shot hits, you strike for +10-18 damage. Precision Shot cannot be "Blocked" or "Evaded." This action is easily interrupted.
R Punishing Shot 5,1 E Marksm Att Bow If Punishing Shot hits, you strike for +10-18 damage and your target is interrupted
R Flame Trap 5,1 - Wildern Trap When Flame Trap is triggered, for 3 seconds all foes in the area are struck for 15-27 Fire damage, and set on fire for 1-3 second. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.
E Elemental Attunement 5,3 E ? Ench For 30-78 seconds, you gain +24 Armor against elemental damage, but you lose -24-14 Armor against physical damage.
W Endure Pain 5,3 - Strenght Skill For 7-12 seconds you gain an additional 90-258 health.
Me Mind Wrack 5,5 - Domi. Hex For 20 seconds, if target foe's Energy is zero, that foe takes 40-75 damage and Mind Wrack ends.
Mo Aura of Faith 5,5 E Divine Ench For 60 seconds, target ally gains 24-45% more health when healed.
R Dryder's Defenses 5,5 - Wildern Stance For 5-10 seconds, you gain 75% chance to evade attacks and 34-55 armor against Elemental damage.
Mo Bane Signet 5,7 a Smiting Signet Target foe takes 26-50 Holy damage. If that foe was attacking, he is knocked down.
N Dark Bond 5,7 - Blood Ench For 30-54 seconds, whenever you receive physical damage, 75% of that damage is suffered by the closest minion of yours instead
R Ferocious Strike 5,7 E Beast Att Pet Your animal companion attempts a Ferocious Strike that deals +13-25 damage. If that attack hits, you gain adrenaline and 3-9 energy.
R Savage Shot 5,7 - Marksm Att Bow If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 13-25 damage.
R Serpent's Quickness 5,7 - Wildern Stance For 15-27 seconds, recharge times for your skills are lowered 33%. Serpent's Quickness ends if your health drops below 50%
E Ward Against Harm 6 E Water Spell Create a ward against harm here. For 8-18 seconds, nearby allies have 12-50 armor against fire damage and 12-22 armor against other damage
Me Ethereal Burden 6 - Illusion Hex For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden ends, you gain 10-20 Energy.
Me Drain Enchantment 6 - Inspi. Spell Remove an "Enchantment" from target foe. If an Enchantment is removed, you gain 10-20 Energy.
Mo Protective Bond 6 - Prot. Ench While you maintain this "Enchantment", target ally cannot take more than 5% damage at one time. When Protective Bond prevents damage, you lose 6-3 energy or the spell ends
N Shadow of Fear 6 - Curses Hex Target foe and all adjacent foes attack slower than normal for the next 20-39 seconds.
N Spinal Shivers 6 - Curses Hex For 12-26 seconds, whenever target foe is struck for cold damage, that foe is interrupted and you lose 10-6 Energy or Spinal Shivers ends.
W I will Avenge You 6 - Strength Shout For each dead ally nearby, you gain 10 seconds of increased attack speed and health regeneration of +3-6.
W Dolyak Signet 6 - Strength Signet For 8-18 seconds, you have +10-18 Armor and cannot be knocked down, but your movement is slowed by 75%.
N Awaken the blood 6,4 - Blood Ench For 20-39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice health, you sacrifice 50% more than the normal amount.
N Tainted Flesh 6,4 E Death Ench For 20-39 seconds, target ally is immune to Disease and anyone striking that ally in melee becomes Diseased for 3-13 seconds.
E Thunderclap 6,5 E Air Hex For 8-18 seconds, the next time target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15-9 energy or Thunderclap ends.
N Life Transfer 6,5 E Blood Hex For 6-11 seconds, target foe suffers health degeneration of 3-7, which you gain as health regeneration.
R Whirling Defense 6,5 - Expertise Stance For 8-18 seconds, you have a 75% chance to "Block" attacks. Whenever you block an attack this way, adjacent foes take 5-10 piercing damage.
E Magnetic Aura 6,7 - Earth Ench For 5-10 seconds, Magnetic Aura has a 75% chance to block melee attacks.
Me Illusion of Haste 6,7 - Illusion Ench For 5-10 seconds, you move 33% faster than normal and the effects of the Crippled condition are removed. When Illusion of Haste ends, you become Crippled.
Mo Aegis 6,7 - Prot. Ench For 5-10 Seconds, all party members have a 50% chance to block attacks.
R Tiger's Fury 6,7 - Beast Stance All your non-attack skills are disabled for 5 seconds. For 5-10 seconds, you attack 33% faster than normal.
R Lightning Reflexes 6,7 - Expertise Stance For 5-10 seconds, you have a 75% chance to "evade" melee and arrow attacks, and attack 33% faster.
W I will Survive 6,7 - Strength Shout You gain health regeneration for each condition you are suffering. This regeneration expires after 5-10 seconds.
W Berserker Stance 6,7 - Strength Stance For 5-10 seconds, you attack 33% faster than normal and gain 20% more Adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
W Bull's Charge 6,7 E Strength Stance For 5-10 seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
W Shield Bash 6,7 - Strength Skill For 5-10 seconds, while wielding a shield, the next melee attack against you is blocked. If the attack was a skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
W Warrior's Cunning 6,7 - Strength Skill For 5-10 seconds your melee attacks cannot be blocked or evaded.
W Charge! 6,7 E Tactics Shout For 5-10 seconds, nearby allies move faster than normal.
W Watch Yourself 6,7 - Tactics Shout Party members near you gain +20 AL for 5-10 seconds.
W Bonetti's Defense 6,7 - Tactics Stance For 5-10 seconds, you have a 75% chance to block incoming melee attacks. You gain 5 energy for each successful parry. Bonetti's Defense ends if you use a skill.
W Disciplined Stance 6,7 - Tactics Stance For 5-10 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
W Wary Stance 6,7 - Tactics Stance For 5-10 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 energy. Wary Stance ends if you use a skill.
E Armor of Earth 6,8 - Earth Ench For 30 seconds, you gain +24-53 armor, but move 50%-21% slower than normal.
E Maelstrom 6,8 - Water Spell Create a maelstrom at target foe's location. For 10 seconds, foes in that area are struck for 10-22 cold damage each second. Maelstrom interrupts spell casting when it hits. This spell causes exhaustion.
Me Power Leak 6,8 - Domi. Spell If target foe is casting a spell, the spell is interrupted and your target loses 10-22 Energy.
Mo Guardian 6,8 - Prot. Ench For 5 seconds, Guardian has a 20-44% chance to "Block" attacks and magical projectiles striking target ally.
Mo Balthazar's Aura 6,8 - Smiting Ench For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second.
N Rotting Flesh 6,8 - Death Spell Target fleshy creature becomes Diseased for 10-22 seconds and slowly loses Health.
W Cleave 6,8 E Axe Att Axe If this attack hits, you strike for 10-22 more damage.
Me Energy Burn 6,9 - Domi. Spell Target foe loses 4-9 Energy, and takes 8 damage for each point of Energy lost.
Me Energy Surge 6,9 E Domi. Spell Target foe loses 4-9 Energy. For each point of Energy lost, that foe and all adjacent foes take 8 damage.
Me Energy Drain 6,9 E Inspi. Spell Steal 8-18 Energy from target foe.
N Vampiric Touch 6,9 - Blood Skill Touch target foe to steal up to 29-65 health.
N Offering of Blood 6,9 E Blood Spell Sacrifice 10% of maximum health. You gain 8-18 energy.
Me Elemental Resistance 7 - Inspi. Stance For 30-78 seconds, you gain +24 Armor against elemental damage, but you lose -24-14 Armor against physical damage.
Me Physical Resistance 7 - Inspi. Stance For 30-78 seconds, you gain +24 Armor against physical damage, but you lose -24-14 Armor against elemental damage.
Me Mantra of Earth 7 - Inspi. Stance For 30-78 seconds, whenever you take earth damage, the damage is reduced by 26-45% and you gain 1 Energy.
Me Mantra of Flame 7 - Inspi. Stance For 30-78 seconds, whenever you take fire damage, the damage is reduced by 26-45% and you gain 1 Energy.
Me Mantra of Frost 7 - Inspi. Stance For 30-78 seconds, whenever you take cold damage, the damage is reduced by 26-45% and you gain 1 Energy.
Me Mantra of Lightning 7 - Inspi. Stance For 30-78 seconds, whenever you take lightning damage, the damage is reduced by 26-45% and you gain 1 Energy.
N Life Siphon 7 a Blood Hex For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
N Demonic Flesh 7 - Blood Ench Sacrifice 20% of maximum health. For 30-54 seconds, your maximum health is increased by 80-176.
W Gash 7 a Sword Att Swo If this attack hits a bleeding foe, you strike for 5-9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds.
E Aura of Restoration 7,1 a Energy Ench For 60 seconds, you are healed for 152-350% of the energy cost each time you cast a spell.
N Consume Corpse 7,2 - Death Spell Exploit target corpse, you teleport to that corpse's location and gain 25-85 health and 3-7 energy.
Me Chaos Storm 7,4 - Domi. Spell Create a Chaos Storm at target foe's location. For 10 seconds, foes near this location suffer 5-12 damage each second. Chaos Storm drains 1-6 Energy whenever it strikes a foe casting a spell.
R Dodge 7,4 - Expertise Stance For 5 seconds, you move 33% faster than normal and have a 27-65% chance to "evade" incoming arrows. Dodge ends if you attack.
E Ether Prodigy 7,5 E Energy Ench Lose all enchantments. For 10-22 seconds, you gain energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This spell causes exhaustion.
E Frozen Burst 7,5 - Water Hex Foes adjacent to you are struck for 20-68 cold damage and are slowed for 5-10 seconds.
Me Ether Lord 7,5 - Inspi. Hex You lose all Energy. For 5-9 seconds, target foe suffers Energy degeneration of 1-3 and you experience Energy regeneration of 1-3.
Me Mantra of Signets 7,5 - Inspi. Stance For 10-22 seconds, the next time you use a Signet ring, it recharges immediately, and Mantra of Signets ends.
Mo Divine Boon 7,5 L Divine Ench While you maintain this "Enchantment", whenever you cast a Monk spell on an ally, that ally is healed for 25-61 points, and you lose 2 Energy.
Mo Shield of Regeneration 7,5 E Prot. Ench For 5-10 seconds, target ally gains 3-9 health regeneration and 40 armor.
N Verata's Aura 7,5 - Death Ench Sacrifice 33% of maximum health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120-264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you.
R Symbiotic Bond 7,5 L Beast Stance For 120-264 seconds, your animal companion gains +1 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you.
Me Guilt 7,6 - Domi. Hex For 4-9 seconds, if target foe casts an offensive spell, the spell fails, you steal 5-12 Energy from that foe, and Guilt ends.
Me Shame 7,6 - Domi. Hex For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 5-12 Energy from that foe, and Shame ends.
Mo Banish 7,6 a Smiting Spell Target foe takes 20-49 Holy damage..
E Grasping Earth 7,7 - Earth Hex For 8-18 seconds, all nearby foes move 50% slower but have +24 armor against physical damage.
E Obsidian Flesh 7,7 E Earth Ench For 8-18 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.
E Ward Against Elements 7,7 - Earth Spell For 8-18 seconds, nearby allies gain +24 armor against Elemental damage.
E Ward Against Foes 7,7 - Earth Spell You create a Ward Against Foes at your location. For 8-18 seconds, enemies in this area move 50% slower.
E Ward Against Melee 7,7 - Earth Spell You create a Ward Against Melee at this location. For 8-18 seconds, allies in this area have a 50% chance to evade melee attacks.
E Blurred Vision 7,7 - Water Hex For 8-18 seconds, target foe and nearby foes are hexed with blurred vision. While hexed, those foes have a 50% chance to miss with attacks.
E Ice Prison 7,7 - Water Hex For 8-18 seconds, target foe's legs are encased in ice, dramatically decreasing their movement rate. This effect ends if target takes fire damage.
E Mist Form 7,7 E Water Ench For 8-18 seconds, you cannot take or deal damage from attacks.
E Swirling Aura 7,7 - Water Ench For 8-18 seconds, Swirling Aura has a 75% chance to block arrows and magical projectiles.
Me Ignorance 7,7 - Domi. Hex For 8-18 seconds, target foe cannot use "Signet" rings
Me Imagined Burden 7,7 a Illusion Hex For 8-18 seconds, target foe moves 50% slower than normal.
Me Soothing Images 7,7 - Illusion Hex For 8-18 seconds, target foe cannot gain adrenaline.
Me Sympathetic Visage 7,7 - Illusion Ench For 8-18 seconds, whenever target ally is hit by a melee attack, all nearby foes lose all adrenaline and 3 energy.
Mo Amity 7,7 E Prot. Spell For 8-18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage
Mo Convert Hexes 7,7 - Prot. Spell Remove all "Hexes" from target other ally. For 8-18 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
N Touch of Agony 7,7 - Blood Skill Sacrifice 10% of maximum health. Target touched foe takes 20-50 shadow damage.
N Defile Flesh 7,7 - Curses Hex Sacrifice 20% of maximum health. For 8-18 seconds, target foe receives only two-thirds benefit from healing.
N Lingering Curse 7,7 E Curses Hex Sacrifice 10% of maximum health. Target foe loses all enchantments. For 8-18 seconds, target foe gains only half health from healing spells.
N Rigor Mortis 7,7 L Curses Hex for 8-18 seconds target foe can not block or evade
N Verata's Sacrifice 7,7 - Death Spell Sacrifice10% of maximum health. For 8-18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transfered to you.
N Well of the Profane 7,7 - Death Spell Exploit target corpse to create a well of the profane at its location. For 8-18 seconds, enemies in that area are stripped of all enchantments and cannot be the target of further enchantments.
R Melandru's Resilience 7,7 E Wildern Stance For 8-18 seconds, you gain health regeneration of 2 and energy regeneration of 1 for each Condition and Hex you are suffering.
W Cyclone Axe 7,7 - Axe Att Axe Perform a spinning axe attack striking for 4-10 more damage against all adjacent opponents.
W Rush 7,7 - Strength Stance For 8-18 seconds, you move 25% faster.
W Balanced Stance 7,7 - Tactics Stance For 8-18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
W Deflect Arrows 7,7 - Tactics Stance For 8-18 seconds, you have a 75% chance to block arrows. This effect ends if you attack.
W Shield Stance 7,7 - Tactics Stance For 8-18 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower.
Me Empathy 7,8 a Domi. Hex For 8-18 seconds, whenever target foe attacks, that foe takes 10-26 damage.
Me Clumsiness 8 - Illusion Hex For 4-7 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 10-76 damage, and Clumsiness ends.
Me Mantra of Inscriptions 8 - Inspi. Stance For 30-78 seconds, your Signet rings recharge 25-45% faster.
N Aura of the Lich 8 E Death Ench For 24-53 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 50~202 health.
R Fertile Season 8 - Beast Nature Create a level 1-8 Spirit. For creatures within its range,maximum health is increased by 50-474 and they gain +24 armor. This Spirit dies after 30-78 seconds.
W Power Attack 8 - Strength Att Mel If this attack hits, you strike for 10-26 more damage.
Mo Healing Breeze 8,2 a Healing Ench For 10 seconds, target ally gains health regeneration of 3-8.
Me Keystone Signet 8,3 E Inspi. Signet All of your other "Signet" rings are recharged. All of your non-"Signet" skills are disabled for 17-7 seconds.
E Mark of Rodgort 8,5 - Fire Hex For 8-18 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-3 seconds.
Me Mantra of Resolve 8,5 - Inspi. Stance For 30-78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7-3 Energy or Mantra of Resolve ends.
Mo Rebirth 8,6 - Prot. Spell Resurrect target party member, teleporting him to your current location. All of target's skills are disabled for 10~4 seconds. This spell consumes all your remaining Energy.
E Lightning Javelin 8,7 - Air Spell Send out a Lightning Javelin that strikes for 15-43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration.
N Barbed Signet 8,7 - Blood Signet Sacrifice 10% maximum health. You steal 18-52 health from target foe.
N Vampiric Gaze 8,7 a Blood Spell Steal 18-52 health from target foe.
W Defy Pain 8,7 E Strength Skill For 8 seconds, you have an additional 90-258 health and an additional 20 AL.
Me Arcane Conundrum 8,9 - Illusion Hex For 5-13 seconds, spells cast by target foe take twice as long to cast
Me Mantra of Concentration 8,9 - Inspi. Stance For 60-156 seconds, the next time you would be interrupted while performing a skill, you are not interrupted, and Mantra of Concentration ends.
Mo Peace and Harmony 8,9 E Divine Ench For 30-78 seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally.
W Staggering Blow 8,9 - Hammer Att Ham If this hammer blow hits, target will suffer from weakness for 5-17 seconds.
E Armor of Mist 9 - Water Ench For 8-18 Seconds, you gain +10-34 armor and move 33% faster.
E Ice Spikes 9 - Water Hex Target and nearby foes are struck for 20-68 cold damage and are slowed for 2-5 seconds.
E Mind Freeze 9 E Water Hex Target foe suffers 10-34 cold damage. If you have more energy than target foe, that foe suffers an additional 10-34 cold damage and moves 66% slower for 2-5 seconds. This spell causes exhaustion.
Me Signet of Weariness 9 - Domi. Signet Target foe and all nearby foes lose 3-9 energy.
Me Hex Breaker 9 - Domi. Stance For 60-156 seconds, the next time you are the target of a Hex, that Hex fails, the caster takes 10-39 damage and Hex Breaker ends.
Me Crippling Anguish 9 E Illusion Hex For 8-18 seconds, target moves 50% slower and suffers health degeneration of 1-3
Me Ether Feast 9 a Inspi. Spell Target foe loses 5 Energy. You are healed 8-24 for each point of Energy lost.
Me Mantra of Persistence 9 - Inspi. Stance For 30..78 seconds, any Illusion Magic Hex you cast lasts 20..84% longer.
Mo Blessed Aura 9 - Divine Ench M2 While you maintain this "Enchantment", Monk Enchantments you cast last 10-30% longer.
Mo Mending 9 - Healing Ench While you maintain this "Enchantment", target ally gains health regeneration of +1-3.
Mo Orison of Healing 9 a Healing Spell Heal target ally for 20-60 points.
N Insidious Parasite 9 - Curses Hex For 8-18 seconds, whenever target foe hits with an attack, you steal 5-17 Health from that foe.
N Well of Suffering 9 - Death Spell Exploit target corpse to create a well of suffering at its location. For the next 8-18 seconds, enemies in that area suffer health degeneration of 1-4.
R Read the Wind 9 - Marksm Prep. For 12 seconds, your arrows move faster than normal, and deal 3-9 extra damage.
R Melandru's Arrows 9 E Wildern Prep. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3-21 seconds and do 8-24 more damage if they hit a target who is under an Enchantment.
R Troll Unguent 9 a Wildern Skill For 10 seconds, you gain health regeneration +3-9.
R Storm Chaser 9 - Wildern Stance For 8-18 seconds, you move 25% faster and gain 1-4 Energy whenever you take Elemental damage.
W Eviscerate 9 E Axe Att Axe If Eviscerate hits, you strike for 1-24 more damage and inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds.
W Warrior's Endurance 9 E Strength Stance For 5-19 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 5-15. This is an elite skill.
W Fear Me! 9 - Tactics Shout All adjacent foes lose 1-3 energy. This skill requires adrenaline.
W Shields Up! 9 - Tactics Shout For 8~18 seconds you and nearby allies gain 50 armor against piercing damage and 10-34% chance to block incoming projectile attacks.
W Dwarven Battle Stance 9,1 E Strength Stance For 3-8 seconds, if they hit, your hammer attacks interrupt your target. Dwarven Battle Stance ends if you use a skill.
Mo Life Attunement 9,2 - Prot. Ench M1 While you maintain this "Enchantment", target ally deals less damage in combat, but gains 14-43% more health when healed.
Mo Healing Touch 9,4 - Healing Spell Heal target touched ally for 16~51 points. Health gain from Divine Favor is double for this spell.
W Healing Signet 9,5 a Tactics Signet You gain 40-130 health. You take double damage while using this skill.
W Gladiator's Defense 9,5 E Tactics Stance For 5-10 seconds, you have 75% chance to "Block" incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5-29 damage.
E Aftershock 9,6 - Earth Spell Nearby Foes are struck for 26-85 damage. Knocked down characters are stuck for 10-56 Damage.
E Earthquake 9,6 - Earth Spell You invoke an earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-85 earth damage. This spell causes exhaustion.
N Death Nova 9,6 - Death Ench For 30 seconds, if target ally dies, Death Nova deals 26-85 damage to all nearby creatures.
N Blood of the Master 9,6 - Death Spell Sacrifice 10% of maximum health. All adjacent undead allies are healed for 30-99.
E Armor of Frost 9,7 - Water Ench For 10-29 Seconds, you gain +40 armor against physical Damage, but -24 armor against fire Damage. It ends if you use any Fire Magic.
E Lightning Touch 9,8 - Air Skill Target foe and all adjacent foes are struck for 10-34 lightning damage. Foes suffering from a Water Magic hex are struck for an additional 10-34 lightning damage. This skill has 25% armor penetration.
E Whirlwind 9,8 - Air Spell All adjacent foes take 15-51 cold damage. Attacking foes struck by Whirlwind are knocked down.
E Kinetic Armor 9,8 - Earth Ench For 8 seconds, you gain +10-34 armor against physical damage. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
Me Backfire 9,8 - Domi. Hex For 10 seconds, whenever target foe casts a spell that foe takes 35-119 damage.
Mo Symbol of Wrath 9,8 - Smiting Spell For 5 seconds, foes in this location take 8-27 Holy damage each second.
Mo Holy Strike 9,8 - Smiting Skill Touched target takes 10-34 Holy damage. If knocked down, your target takes an additional 10-22 Holy damage.
N Strip Enchantment 9,8 - Blood Spell Target enemy loses one enchantment, and you gain 30-102 health.
N Shadow Strike 9,8 - Blood Spell Target foe takes 12-41 shadow damage. If that foe's health is above 50%, you steal 12-41 health.
N Mark of Pain 9,8 - Curses Hex For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10-34 shadow damage to adjacent enemies.
N Parasitic Bond 9,8 - Curses Hex For 20 seconds, target foe suffers -1 Health regeneration. You are healed for 30-102 Health when Parasitic Bond ends.
N Taste of Death 9,8 - Death Spell Steal 100-340 health from target animated undead ally.
R Bestial Pounce 9,8 - Beast Att Pet Your animal companion attempts a Beastial Pounce that deals +5-17 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
R Brutal Strike 9,8 - Beast Att Pet Your animal companion attempts a Brutal Strike that deals +5-17 damage. If the attack strikes a foe who's health is below 50% that foe takes an additional +5-17 damage.
R Melandru's Assault 9,8 - Beast Att Pet Your animal companion attempts a Melandru's Assault that deals +5-17 damage. If that attack strikes a foe "Enchantment" that foe and all adjacent foes takes additional +5-17 damage.
R Predator's Pounce 9,8 - Beast Att Pet Your animal companion attempts a Predator's Pounce that deals +5-17 damage. If that attack hits your animal companion gains 5-41 health.
R Scavenger Strike 9,8 - Beast Att Pet Your animal companion attempts a Scavenger Strike that deals +5-17 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1-12 damage.
R Healing Spring 9,8 - Wildern Trap For 10 seconds, all allies in the area are healed for 15-51 Health every 2 seconds. This action is easily interrupted
W Executioner's Strike 9,8 - Axe Att Axe If this attack hits, you strike for 10-34 more damage.
W Penetrating Blow 9,8 - Axe Att Axe If this attack hits, you strike for +5-17 damage. This attack has 20% armor penetration.
W Protector's Strike 9,8 - Strength Att Mel If this attack strikes a moving foe, you strike for 10-34 more damage.
W Desperation Blow 9,8 - Tactics Melee If this attack hits, you strike for +10-34 damage, and your target either suffers a Deep Wound, begins Bleeding, or becomes Crippled. After making a Desperation Blow, you fall down.
W Thrill of Victory 9,8 - Tactics Att Mel If this blow hits, and you have more Health then target foe you strike for +10-34 damage.
E Blinding Flash 10 - Air Spell Target enemy is blinded for 3-9 seconds.
E Iron Mist 10 - Earth Hex For 5-15 seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning.
Me Panic 10 E Domi. Hex Target foe and all adjacent foes are hexed with Panic for 8-18 seconds. While hexed, they suffer energy degeneration of 2 and take 10-68 damage whenever they use "Signet" rings.
Me Blackout 10 - Domi. Hex For 2-6 seconds, all of target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Me Distortion 10 - Illusion Stance For 5 seconds, you have a 75% chance to "Evade" attacks. Whenever you evade an attack this way, you lose 3-1 Energy or Mantra of Distortion ends.
Me Fragility 10 - Illusion Hex For 8-18 seconds, target foe takes 5-28 damage each time that foe suffers or recovers from a new "Condition
Me Ineptitude 10 E Illusion Hex For 4-9 seconds, if target foe attacks, that foe takes 10-68 damage and becomes Blinded, and Ineptitude ends.
Me Migraine 10 E Illusion Hex For 5-17 seconds, target foe suffers health degeneration of 1-3, and takes 100% longer to cast spells.
Me Phantom Pain 10 - Illusion Hex For 10 seconds, target foe suffers health degeneration of 1-3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum health by 20% for 5-17 seconds
Me Spirit Shackles 10 - Inspi. Hex For 8-24 seconds, target foe loses 5 Energy whenever that foe attacks.
Mo Spell Breaker 10 E Divine Ench For 5-15 seconds, enemy spells targeted against target ally fail.
Mo Dwayna's Kiss 10 - Healing Spell Heal target other ally for 15-51 Health and an additional 5-17 Health for each Enchantment or Hex on that ally.
Mo Pacifism 10 - Prot. Hex For 8-18 seconds, target foe cannot attack. This effect ends if the target takes damage.
Mo Judge's Insight 10 - Smiting Ench For 8-18 seconds, target ally's attacks deal Holy damage and have +20% armor penetration.
Mo Scourge Sacrifice 10 - Smiting Hex For 8-18 seconds, every time target foe sacrifices life, he sacrifices twice the normal amount.
N Well of Blood 10 - Blood Spell Exploit target corpse to create a well of blood at its location. For 8-18 seconds, allies in that area receive health regeneration of 1-5.
N Well of Power 10 E Blood Spell Exploit target corpse to create a well of power at that location. For 8-18 seconds, allies within 39' of the Well of Power gain health regeneration of 1-5 and energy regeneration of 2.
N Mark of Subversion 10 - Blood Hex For 4-9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 10-76 health from that foe.
R Muddy Terrain 10 - Wildern Nature Create a level 1-8 Spirit. For all creatures within its range, all creatures move 10% slower than normal, and speed boosts have no effect. This Spirit dies after 30-78 seconds.
R Frozen Soil 10 - Wildern Nature Create a level 1-8 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 30~78 seconds.
W Belly Smash 10 - Hammer Att Ham If this attack strikes a foe who is on the ground, the resulting dust cloud will Blind nearby foes for 3-9 seconds.
Me Cry of Frustration 10,3 - Domi. Spell If target foe is using a skill, that foe and nearby foes are interrupted and suffer 10-37 damage.
Mo Draw Conditions 10,3 - Prot. Spell All negative "Conditions" are transfered from target other ally to yourself. For each condition acquired, you gain 6-22 health.
N Signet of Agony 10,3 - Blood Signet Sacrifice 10% of maximum health and suffer from bleeding. All nearby foes take 10-37 damage.
E Stoning 10,4 - Earth Spell You send a flurry of stones at target foe. The stones strike for 20-76 Earth damage if they hit. If Stoning hits a foe suffering form Weakness, that foe is knocked down.
E Ether Renewal 10,8 E Energy Ench For 10 seconds, each time you cast a spell, you gain 1-4 energy and 5-17 health for each enchantment on you.
Me Spirit of Failure 10,8 - Inspi. Hex For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1-4 Energy for each miss.
N Blood Renewal 10,8 - Blood Ench Sacrifice 33% maximum health. For 10 seconds, you gain health regeneration of 3. When Blood Renewal ends, you gain 40-160 health.
N Dark Pact 10,8 - Blood Spell Sacrifice 10% maximum health and deal 10-40 shadow damage to target foe.
N Rend Enchantments 10,8 - Curses Spell Target foe loses 2-8 Enchantments. For each Monk Enchantment removed, you take 40 damage.
Me Mantra of Recovery 10,9 E Fastc. Stance For 5-17 seconds, spells you cast recharge 50% faster.
Me Illusion of Weakness 10,9 - Illusion Ench You lose 50-202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202 health.
N Weaken Armor 10,9 - Curses Hex For 10-34 seconds, target foe has a -20 armor penalty against physical damage.
N Infuse Condition 10,9 - Death Spell For the next 15-51 seconds, whenever you receive a Condition that Condition is transferred to the closest minion of yours instead.
N Malign Intervention 10,9 - Death Hex For 5-17 seconds target foe recieves 20% less benefit from healing. If target foe dies while hexed with Malign Intervention a level 1-14 masterless Bone Horror is summon.
N Necrotic Traversal 10,9 - Death Spell Exploit target corpse, you teleport to that corpse's location and all nearby foes become poisoned for 5-17 seconds.
R Poison Arrow 10,9 E Wildern Att Bow If Poison Arrow hits, your target becomes Poisoned for 5-17 seconds.
W Dismember 10,9 - Axe Att Axe If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
W Devastating Hammer 10,9 E Hammer Att Ham If Devastating Hammer hits, your target is knocked down and suffers from weakness for 5-17 seconds.
W Battle Rage 10,9 E Strength Stance For 5-17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Mo Healing Seed 11 - Healing Ench If target other ally takes damage in the next 8-18 seconds, that ally and all adjacent allies gain 3-25 health.
N Price of Failure 11 - Curses Hex For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6-25 damage whenever that foe misses in combat.
N Spiteful Spirit 11 E Curses Hex For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-29 shadow damage to that foe and all adjacent foes.
R Edge of Extinction 11 - Beast Nature Create a level 1-8 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14~43 damage to all nearby creatures of the same type. This Spirit dies after 30-126 seconds.
R Maiming Strike 11 - Beast Att Pet Your animal companion attempts a Maiming Strike that deals +5-17 damage. If that attack hits a moving foe that foe becomes Crippled for 3-13 seconds.
E Mind Shock 11,1 E Air Spell Target foe suffers 10-42 lightning damage. If you have more energy than target foe, that foe suffers additional 10-42 lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion.
Me Shatter Delusions 11,1 - Domi. Spell Remove one Mesmer "Hex" from target foe, that foe takes 15-63 damage.
Me Illusionary Weaponry 11,1 E Illusion Ench For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage.
Me Fevered Dreams 11,1 E Illusion Spell For 4-14 seconds, whenever target foe suffers from a new "Condition," all nearby foes suffer from that Condition as well.
Mo Heal Party 11,1 - Healing Spell Heal entire party for 16-67 Health.
Mo Word of Healing 11,1 E Healing Spell Heal target other ally for 16-67 points. Heal for an additional 15-83 points if that ally is below 50% health.
Mo Healing Hands 11,1 E Healing Ench For 10 seconds, Healing Hands heals target ally for 5-21 points each time that ally suffers Physical damage.
Mo Vital Blessing 11,1 - Prot. Ench While you maintain this "Enchantment", target ally has +40-168 maximum health.
Mo Signet of Judgement 11,1 E Smiting Signet
N Soul Leech 11,1 E Blood Hex For 10 seconds, whenever target foe casts a spell you steal 16-67 health from that foe.
N Unholy Feast 11,1 - Blood Spell Steal 8-34 health from each nearby foe.
N Feast of Corruption 11,1 E Curses Spell Target foe and all adjacent foes are struck for 16-67 shadow damage. You steal 8-34 health from each struck foe who is suffering from a hex.
N Verata's Gaze 11,1 - Death Spell Sacrifice 16-67 health. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master.
N Putrid Explosion 11,1 - Death Spell Target corpse explodes, sending out a shockwave that deals 24-101 damage to each nearby creature.
E Obsidian Flame 11,2 - Earth Spell Deal 22-94 damage to target foe. This spell ignores armor. This spell causes exhaustion.
Me Power Spike 11,2 - Domi. Spell If target foe is casting a spell, the spell is interrupted and target foe takes 20-86 damage.
Mo Heal Other 11,2 - Healing Spell Heal target other ally for 35-151 Health.
Me Inspired Enchantment 11,3 - Inspi. Spell Remove an Enchantment from target foe and gain 3-13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.
Me Inspired Hex 11,3 - Inspi. Spell Remove a Hex from target ally and gain 3-13 Energy. For 20 seconds, Inspired Hex is replaced by the Hex that was removed.
Me Leech Signet 11,3 - Inspi. Signet Interrupt target foe's action. If that action was a spell, you gain 3-13 Energy.
N Order of Pain 11,3 - Blood Ench Sacrifice 17% of maximum health. For 5 seconds, whenever a party member hits a foe, that party member does an additional 3-13 damage.
N Order of the Vampire 11,3 E Blood Ench Sacrifice 17% of maximum health. For 5 seconds, whenever a party member hits a foe, that party member steals 3-13 Health.
R Comfort Animal 11,3 a Beast Skill You heal your animal companion for 20-87 points. If your animal companion is dead, it is resurrected with 10-48% health, and all your skills are disabled for 8 seconds.
Mo Scourge Healing 11,4 L Smiting Hex For 30 seconds, every time target foe is healed, the healer takes 15-67 Holy damage.
N Deathly Swarm 11,4 a Death Spell Deathly Swarm flies out slowly and strikes for 15-67 cold damage (before armor) on up to three targets.
E Mind Burn 11,5 E Fire Spell Target foe takes 15-51 fire damage. If you have more energy than target foe, that foe takes an additional 15-51 fire damage and is set on fire for 1-6 seconds. This spell causes exhaustion.
Mo Reversal of Fortune 11,5 - Prot. Ench The next time target ally would take damage, that ally gains that amount of health instead, maximum 15-67
N Faintheartedness 11,5 - Curses Hex For the next 5-29 seconds, target foe's attack speed is reduced and that foe suffers health degeneration of 1-3.
R Barbed Trap 11,5 - Wildern Trap When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
E Ice Spear 11,6 - Water Spell Ice Spear flies toward target foe, striking for 10-46 cold damage if it hits. Ice Spear has half the normal spell range.
Mo Smite 11,6 - Smiting Att (gen) his attack deals 10-46 Holy damage. If attacking, your target takes an additional 10-22 Holy damage.
Mo Protective Spirit 11,7 - Prot. Ench For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
N Soul Feast 11,7 L Death Spell Exploit target corpse to steal 50-234 health.
E Fire Strom 11,8 a Fire Spell For 10 seconds, the area around target foe is bombarded with a rain of fire that strikes for 5-24 fire damage each second.
E Lava Font 11,8 - Fire Spell For 5 seconds, foes near this location are struck for 5-24 fire damage.
E Searing Heat 11,8 - Fire Spell Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 5-24 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire. This spell causes exhaustion
N Vile Touch 11,8 - Death Skill Touch target foe to deal 13-62 damage.
E Enervating Charge 12 - Air Spell Target foe is struck for 5-41 lightning damage and suffers from weakness for 5-17 seconds. This spell has 25% armor penetration.
E Incendiary Bonds 12 - Fire Hex After 3 seconds, target foe and nearby foes are struck for 10-50 fire damage and are set on fire for 1-3 seconds.
Me Diversion 12 - Domi. Hex For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-47 seconds to recharge
Mo Watchful Spirit 12 - Divine Ench M1 While you maintain this "Enchantment", target ally regenerates two health each second. That ally is healed for 30-150 when Watchful Spirit ends.
Mo Heal Area 12 - Healing Spell Heal yourself and all nearby creatures for 30-150 points.
Mo Shielding Hands 12 L Prot. Ench For 10 seconds, damage recieved by target ally is reduced by 3-15.
N Chillblains 12 - Curses Spell You become diseased for 3-13 seconds. Nearby foes are struck for 10-37 cold damage and lose one enchantment.
N Virulence 12 E Death Spell If target foe was already suffering from a condition, that foe suffers from Disease and Weakness for 3-13 seconds.
R Feral Lunge 12 - Beast Att Pet Your animal companion attempts a Feral Lunge that deals +5-17 damage. If the attack strikes a foe who is attacking that foe suffers from Bleeding for 3-21 seconds.
R Determined Shot 12 - Marksm Att Bow If Determined Shot hits, you strike for +3-15 damage. If Determined Shot fails to hit, all your attack skills are recharged.
R Penetrating Attack 12 - Marksm Att Bow If this attack hits, you strike for +3-15 damage and this attack has 20% armor penetration.
R Ignite Arrows 12 - Wildern Prep. For 24 seconds, your arrows explode on contact, dealing 3-15 Fire damage.
W Bull's Strike 12 - Strength Att Mel If this attack hits a fleeing foe, you strike for 5-25 more damage, and your target is knocked down.
W To the Limit 12 - Tactics Shout For each adjacent foe (maximum 1-5), you gain one strike of adrenaline.
E Shock 12,1 - Air Skill Target touched foe is struck for 10~51 lightning damage and is knocked down. This spell has 25% armor penetration and causes exhaustion.
Me Shatter Hex 12,3 - Domi. Spell Remove a "Hex" from target ally. If a Hex is removed, foes near that ally take 22-116 damage.
N Suffering 12,3 - Curses Hex For 6-25 seconds target foe and all nearby foes suffer health degeneration of 2.
R Energizing Wind 12,3 - Beast Nature Create a level 1-8 Spirit. For creatures within its range, all skills cost 15 energy less (minimum cost 10 energy) and skills recharge 25% slower than normal. This Spirit dies after 30-126 seconds.
R Predatory Season 12,3 - Beast Nature Create a level 1-8 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit you gain 5 health. This Spirit dies after 30-126 seconds.
R Favorable Winds 12,3 - Marksm Nature Create a level 1-8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30-126 seconds.
R Greater Conflagration 12,3 E Wildern Nature Create a level 1-8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30-126 seconds.
R Nature's Renewal 12,3 - Wildern Nature Create a level 1-8 Spirit.For creatures within range, all "Enchantments" and "Hexes" are removed. For 30-126 seconds, Enchantments and Hexes take twice as long to cast. This Spirit dies after 30-126 seconds.
W Sever Artery 12,3 a Sword Att Swo If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time.
E Shard Storm 12,4 - Water Spell This projectile strikes for 10-54 damage and slows the target's movement for 2-5 seconds.
E Eruption 12,5 - Earth Spell Cause an eruption at target foe's location. For 5 seconds, foes near this location are struck for 5-28 earth damage each second. When Eruption ends, foes in the area of effect are blinded.
Me Power Block 12,5 E Domi. Spell If target foe is casting a spell, that spell is interrupted. The interrupted spell and all spells of that attribute are disabled for 3-13 seconds for that foe.
N Deathly Chill 12,5 - Death Spell Target foe is struck for 5-28 cold damage (before armor). If that foe's health is above 50%, you deal an additional 5-28 shadow damage.
R Pin down 12,5 - Marksm Att Bow If Pin Down hits, your target is "Crippled" for 3-13 seconds.
R Dust Trap 12,5 - Wildern Trap When Dust Trap is triggered, all foes in the area are Blinded for 3-9 seconds, and take 10-56 Earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
R Apply Poison 12,5 - Wildern Prep. For 12 Seconds, enemies struck by your physical damage become poisoned for 3-13 Seconds
R Spike Trap 12,5 E Wildern Trap When Spike Trap is triggered, all foes in the area take 10-56 piercing damage, are "Crippled" for 3-13 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
W Hamstring 12,5 - Sword Att Swo If this attack hits, your target is crippled for 3-13 seconds, slowing his movement.
W Victory is Mine 12,5 E Tactics Shout You gain 10-56 health and 5 energy for each condition suffered by adjacent foes.
E Lightning Surge 12,8 E Air Hex After 3 seconds, target foe is knocked down and struck for 14-83 lightning damage. This spell causes exhaustion.
Me Shatter Enchantment 12,8 - Domi. Spell Remove an "Enchantment" from target foe. If an Enchantment is removed, that foe takes 14-83 damage.
Mo Signet of Devotion 12,8 - Divine Signet Heal target ally for 14-83 points.
W Flourish 12,9 E Strength Skill All of your attack skills become recharged. You gain 1-6 Energy for each skill recharged by Flourish.
R Primal Echoes 13 - Beast Nature Create a level 1-8 Spirit. For creatures within its range, Signet rings cost 10 energy to use. This Spirit dies after 30-126 seconds.
R Symbiosis 13 - Beast Nature Create a level 1-8 Spirit. For creatures within its range, for each enchantment on a creature, that cretaure's maximum health is increased by 27-125. This Spirit dies after 30-126 seconds.
R Concussion Shot 13 - Marksm Att Bow If Concussion shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5-17 seconds. This attack deals only 1-13 damage.
R Hunter's Shot 13 - Marksm Att Bow If Hunter's Shot hits, you strike for +3-13 damage. If this attack hits a moving foe, that foe begins bleeding for 3-21 seconds.
R Winnowing 13 - Wildern Nature Create a level 1-8 Spirit. For creatures within its range, creatures take an additional 4 damage whenever they take physical damage. This Spirit dies after 30-126 seconds.
R Winter 13 - Wildern Nature Create a level 1-8 Spirit, all Elemental damage is Cold damage instead. This Spirit dies after 30-126 seconds.
R Quickening Zephyr 13 - Wildern Nature Create a level 1-8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and require 30% more energy to cast. This Spirit dies after 30-126 seconds.
W Crushing Blow 13 - Hammer Att Ham If this attack hits, you strike for 1-16 more damage. If you hit a knocked-down enemy, you inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds.
E Stone Daggers 13,3 - Earth Spell You send out two stone daggers. If it hits, each stone dagger strikes for 3-20 earth damage.
E Inferno 13,3 - Fire Spell Deal 15-99 fire damage to nearby enemies.
Me Wastrel's Worry 13,3 - Domi. Hex After 3 seconds, target foe takes 8-53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
Mo Blessed Signet 13,3 - Divine Signet For each "Enchantment" you are maintaining, you gain 3 Energy, maximum 3-20.
R Kindle Arrows 13,3 - Wildern Prep. For 24 seconds, your arrows deal an additional 3-20 Fire damage.
E Deep Freeze 13,5 - Water Hex You cause a deep freeze at target foe's location. All foes near this location are struck for 10-70 cold damage. For 10 seconds, all foes move 50% slower than normal.
Mo Smite Hex 13,5 - Smiting Spell Remove a "Hex" from target ally. Foes near that ally suffer 10-70 damage.
Mo Zealot's Fire 13,7 - Smiting Ench For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 5-37 fire damage.
Mo Divine Intervention 13,8 - Divine Ench For 10 seconds, if target ally recieves damage that would be fatal, the damage is negated and that ally is healed for 26-197 points.
Mo Strength of Honor 14 - Smiting Ench While you maintain this "Enchantment", target ally deals 1-8 more damage in melee.
N Barbs 14 - Curses Hex Target foe takes 1-8 damage when hit by physical damage.
R Escape 14 E Expertise Stance For 5-15 seconds, you move 25% faster than normal, and have a 75% chance to "evade" attacks.
W Axe Rake 14 - Axe Att Axe If this attack hits a foe suffering from a deep wound, you strike for 1-8 more damage, and that foe becomes crippled.
W Crude Swing 14 - Hammer Att Ham Attack all adjacent foes. Each foe you hit is struck for 1-8 more damage. This action is easily interrupted.
W Griffon's Sweep 14 - Strength Att Mel If this attack hits, you strike for 1-8 more damage. If this attack is evaded, your target is knocked down and suffers 10-29 damage.
E Chain Lightning 14,1 - Air Spell Target foe and up to two other foes near your target are struck for 10-82 lightning damage. This spell has 25% armor penetration and causes exhaustion.
E Lightning Orb 14,1 - Air Spell Lightning Orb flies towards target foe and strikes for 10-82 lightning damage if it hits. This spell has 25% armor penetration.
E Lightning Strike 14,1 - Air Spell Strike target foe for 5-41 lightning damage. This spell has 25% armor penetration.
E Crystal Wave 14,1 - Earth Spell Foes near you are struck for 10-82 damage, but are cured of any negative conditions. This spell ignores armor and magic
E Immolate 14,1 - Fire Spell Target foe is struck for 5-41 fire damage and is set on fire for 1-3 seconds.
E Rust 14,1 - Water Hex For 6-35 seconds, target foe and all adjacent foes take 3 times as long to activate signet rings
Me Arcane Thievery 14,1 - Domi. Spell For 5-29 seconds, one random spell is disabled for taget foe, and Arvane Thievery is replaced by that spell.
Mo Mark of Protection 14,1 E Prot. Ench For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6-49. All your Protection Prayers are disabled for 10 seconds.
Mo Restore Condition 14,1 E Prot. Spell Remove all "Conditions" (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target other ally. That ally is healed for 10-82 for each condition removed.
Mo Life Bond 14,1 - Prot. Ench While you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced 3-25 points.
Mo Shield of Judgement 14,1 E Smiting Ench For 8-18 seconds, anyone striking target ally is knocked down, and suffers 5-41 damage.
N Descerate Enchantments 14,1 - Curses Spell Target foe and all nearby foes take 6-49 shadow damage and 4-17 shadow damage for each enchantment on them.
N Malaise 14,1 - Curses Hex For 5-29 seconds, target foe suffers -2 Energy regeneration you suffer -2 Health regeneration. Ends if target foe's Energy reaches 0.
N Wither 14,1 E Curses Hex For 5-29 seconds, target foe suffers -2 Health regeneration and -2 Energy regeneration. Wither ends if that foe's Energy reaches 0.
N Dark Aura 14,1 - Death Ench For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5-41 shadow damage to adjacent enemies, and you lose 5-17 Health.
R Revive Animal 14,1 - Beast Skill Resurrect all nearby allied animal companions, they come back to life with 50-410 health.
Me Conjure Phantasm 14,3 a Illusion Hex For 2-12 seconds, target foe experiences health degeneration of 5.
R Choking Gas 14,5 - Wildern Prep. For 1-10 seconds, your arrows deal 1-7 more damage and spread Choking Gas on impact. Choking Gas interrupts enemies attempting to cast spells.
R Disrupting Lunge 14,7 - Beast Att Pet Your animal companion attempts a Disrupting Lunge that deals +1-10 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
E Water Trident 14,9 E Water Spell Send out a water trident at target foe. Water Trident strikes for 5-53 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
Mo Contemplation of Purity 15 - Divine Skill Lose all "Enchantments", for each one lost gain 6-65 health, lose one "Hex" and lose one "Condition."
Mo Live Vicariously 15 L? Healing Ench While you maintain this "Enchantment", whenever target ally hits a foe, you gain 1-11 health.
Mo Vigorous Spirit 15 - Healing Ench For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 1-11 points.
R Call of Protection 15 - Beast Shout For 120 seconds, your animal companions have 1-11 base damage reduction.
Mo Mend Ailment 15,1 - Prot. Spell Remove one "Condition" (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. That ally is healed for 5-57 points for each remaining condition.
Mo Mend Condition 15,1 - Prot. Spell Remove one "Condition" (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. That ally is healed for 5-57 points.
Me Channeling 15,2 - Inspi. Ench For 8-46 seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe.
E Conjure Lightning 15,4 - Air Ench Lose all enchantments. For 60 seconds, while wielding a lightning weapon, your attacks strike for an additional 1-13 lightning damage.
E Conjure Flame 15,4 - Fire Ench Lose all enchantments. For 60 seconds, while wielding a fire weapon, your attacks strike for an additional 1-13 fire damage.
E Fireball 15,4 - Fire Spell Fireball flies toward target foe and explodes on impact, striking for 7-91 fire damage in an area.
E Flame Burst 15,4 - Fire Spell All nearby foes are struck by jets of flame for 7-91 fire damage.
E Meteor 15,4 - Fire Spell Call down a fiery meteor on your target foe. The meteor explodes, striking for 7-91 damage and knocking down anyone it hits. This spell causes exhaustion.
E Meteor Shower 15,4 - Fire Spell Exploding meteors strike the area near your target. Each strikes for 7-91 damage and knocks down anyone it hits. This spell causes Exhaustion.
E Phoenix 15,4 - Fire Spell A fiery phoenix rises at your location, striking nearby foes for 7-91 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15-75 fire damage.
E Rodgort's Invocation 15,4 - Fire Spell You invoke the power of Rodgort at target foe's location. All enemies near this location are struck for 7-91 fire damage and are set on fire for 1-3 seconds.
E Conjure Frost 15,4 - Water Ench Lose all enchantments. For 60 seconds, , while wielding a cold weapon, your attacks strike for an additional 1-13 cold damage.
R Distracting Shot 15,4 - Expertise Att Bow If Distracting Shot hits, it interrupts target foe's action but deals only 1-13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
R Barrage 15,4 E Marksm Att Bow All your Preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +1-13 damage if they hit.
N Animate Bone Fiend 15,6 - Death Spell Exploit nearest target corpse to animate a level 1-14 Bone Fiend. Bone Fiends can attack at range.
N Animate Bone Horror 15,6 a Death Spell Exploit corpse to animate a level 1-14 Bone Horror.
W Axe Twist 15,9 - Axe Att Axe If this attack hits a foe suffering from a deep wound, you strike for 1-16 more damage and that foe suffers from weakness.
W Swift Chop 15,9 - Axe Att Axe If attack hits, you strike for +1-16 damage. If Swift Chop is "Blocked", your target suffers a Deep Wound and takes 1-16 more damage. Swift Chop cannot be "Evaded".
W Backbreaker 15,9 E Hammer Att Ham If Backbreaker hits, you strike for 1-16 more damage and your target is knocked down for 4 seconds.
W Seeking Blade 15,9 - Sword Att Swo If this attack hits, you strike for +1-16 damage. If Seeking Blade is "Evaded", your target begins Bleeding and takes 1-16 damage. Seeking Blade cannot be "Blocked".
Mo Divine Spirit 16 - Divine Ench For 1-9 seconds, Monk spells cost you 5 less energy to cast. (Minimum cost: 1 Energy.)
Mo Divine Healing 16,4 - Divine Spell Heal yourself and nearby party members for 10-210 points.
Me Power Drain 16,6 - Inspi. Spell If target foe is casting a spell, the spell is interrupted and you gain 1-25 Energy.
W Heavy Blow 16,6 - Hammer Att Ham Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for 1-24 more damage.
W Irresistible Blow 16,6 - Hammer Att Ham If Irresistible Blow is blocked, your target is knocked down and takes 1-24 damage. Irresistble Blow cannot be "blocked" or "evaded".
W Mighty Blow 16,6 - Hammer Att Ham This attack deals 1-24 more damage if it hits.
W Pure Strike 16,6 - Sword Att Swo If Pure Strike hits, you strike for 1-24 more damage. If you are not using a Stance, Pure Strike cannot be "Blocked" or "Evaded".
W Deadly Riposte 16,6 - Tactics Skill-Swo For 8 seconds, while you have a sword equipped, you block the next attack against you, and your attacker takes 1-24 damage and begins bleeding for 3-21 seconds.
W Final Thrust 16,9 - Sword Att Swo Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health.
W Galrath Slash 16,9 - Sword Att Swo This attack strikes for +1-32 damage if it hits.
W Savage Slash 16,9 - Sword Att Swo If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1-32 extra damage.
W Riposte 16,9 - Tactics Skill-Swo For 8 seconds, while you have a sword equipped, you "Block" the next attack against you, and your attacker takes 1-32 damage.
E Glimmering Mark 17,1 E Air Hex For 1-13 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from blindness for 3 seconds.
N Animate Bone Minion 18 - Death Spell Exploit corpse to animate two level 0-10 Bone Minons.
E Flare ,7, a Fire Spell Flare flies towards target foe, striking for 16-40 fire damage if it hits.