Class |
Name |
asc num |
Elite |
Attrib. |
Type |
Description |
- |
Signet of Capture |
0 |
- |
0 |
Signet |
Use Signet of Capture on a Boss who has just used a skill that you want
to learn. Signet of Capture is permanently replaced with that skill. (You can
only learn skills of your professions.) |
- |
Resurection Signet |
0 |
- |
0 |
Signet |
Resurrect target party member. That party member is returned to life with
100% Health and 25% Energy. You may use this skill only once per mission. |
E |
Gale |
0 |
- |
Air |
Spell |
Knockdown target foe for 3 seconds. This spell causes exhaustion. 50%
failure chance with Air Magic of 4 or less. |
E |
Glyph of Concentration |
0 |
- |
E-Gen |
Gylph |
Your next spell cannot be interrupted, and ignores the effects of Dazed. |
E |
Glyph of Elemental Power |
0 |
- |
E-Gen |
Gylph |
Your Elemental attributes are boosted by 2 for your next spell. |
E |
Glyph of Energy |
0 |
E |
E-Gen |
Glyph |
Your next spell costs 20 less Energy to cast. |
E |
Glyph of Lesser Energy |
0 |
a |
E-Gen |
Glyph |
Your next spell costs 15 less Energy to cast. |
E |
Glyph of Renewal |
0 |
E |
E-Gen |
Glyph |
Your next spell recharges twice as fast as normal. |
E |
Glyph of Sacrifice |
0 |
- |
E-Gen |
Glyph |
Your next spell may be cast instantly, but takes an additional 120
seconds to recharge. |
Me |
Arcane Echo |
0 |
- |
Me-Gen |
Ench |
If you cast a Spell within the next 10-26 Seconds, Arcane Echo is
replaced with that spell for 20 Seconds... |
Me |
Arcane Mimicry |
0 |
- |
Me-Gen |
Spell |
For 20 seconds, Arcane Mimicry becomes the elite spell from target other
ally. |
Me |
Echo |
0 |
E |
Me-Gen |
Ench |
For 20 seconds, Echo is replaced with the next skill you use. Echo acts
as this skill for 20 seconds. |
Me |
Epidemic |
0 |
- |
Me-Gen |
Spell |
All negative "Conditions" target foe suffers from are spread
from target foe to any nearby foes. |
Me |
Signet of Humility |
0 |
- |
Me-Gen |
Signet |
Target foe's elite skill is disabled for 15 seconds. |
Me |
Signet of Midnight |
0 |
E |
Me-Gen |
Signet |
You and target touched foe become Blinded. |
Mo |
Unyielding Aura |
0 |
E |
Divine |
Ench M1 |
Bring target dead ally back to life at full health and full energy. If
you stop maintaining this "Enchantment" or the Enchantment is
removed, that ally dies. Deaths while enchanted with Unyielding Aura do not
incur a death penalty. (50% chance of failure with Divine Favor 4 or less.) |
Mo |
Holy Veil |
0 |
- |
Mo-Gen |
Ench |
While you maintain this Enchantment, any Enchantments or Hexes cast on
target creature take twice as long to cast. Costs one Energy Regeneration to
maintain. |
Mo |
Light Dwayna |
0 |
- |
Mo-Gen |
Spell |
Resurrect all nearby dead allies. |
Mo |
Martyr |
0 |
E |
Mo-Gen |
Spell |
All Conditions on party members are transferred to you. |
Mo |
Purge Conditions |
0 |
- |
Mo-Gen |
Spell |
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding,
Crippled, or Deep Wound) from target ally. |
Mo |
Purge Signet |
0 |
- |
Mo-Gen |
Signet |
Remove all "Hexes" and "Conditions" from target ally.
You lose 10 Energy for each Hex and each Condition removed. |
Mo |
Resurrect |
0 |
- |
Mo-Gen |
Spell |
Resurrect target party member. |
Mo |
Vengeance |
0 |
- |
Mo-Gen |
Ench |
Bring target dead ally back to life at full health and full energy. After
30 seconds, or if this Enchantment is removed, the enchanted ally dies.
Deaths while enchanted with Vengeance do not incur a death penalty. |
Mo |
Essence Bond |
0 |
- |
Mo-Gen |
Ench |
While you maintain this "Enchantment", whenever your target
ally takes physical damage, you gain 1 energy. |
Mo |
Remove Hex |
0 |
- |
Mo-Gen |
Spell |
Remove a "Hex" from target ally. |
Mo |
Succor |
0 |
- |
Mo-Gen |
Hex M1 |
While you maintain this "Enchantment", target other ally gains
health and energy regeneration of 1, but you lose 1 energy each time that
ally casts a spell. |
Mo |
Balthazar's Spirit |
0 |
- |
Smiting |
Ench |
While you maintain this "Enchantment", target ally gains
adrenaline and Energy after taking damage. |
N |
Dark Fury |
0 |
- |
Blood |
Ench |
Sacrifice 17% maximum health. For 5 seconds, the next time any nearby
party member attacks, that party member gains one hit of adrenaline. |
N |
Enfeeble |
0 |
- |
Curses |
Spell |
Target suffers from weakness for 5-17 seconds. |
N |
Enfeebling Blood |
0 |
- |
Curses |
Spell |
Sacrifice 17% health. Target foe and all nearby foes suffer from weakness
for 5-17 seconds. |
N |
Plague Sending |
0 |
- |
Curses |
Spell |
Sacrifice 10% of maximum health. Transfer one negative condition from
yourself to target foe and all adjacent foes. |
N |
Plague Signet |
0 |
E |
Curses |
Signet |
Transfer all negative conditions from yourself to target foe. (50% chance
of failure with Curses of 4 or less.) |
N |
Grenth's Balance |
0 |
E |
N-Gen |
Spell |
If target foe has more health than you, you gain half the difference (up
to your maximum health), and that foe loses an equal amount. |
N |
Plague Touch |
0 |
- |
N-Gen |
Skill |
Transfer a negative condition from yourself to target touched foe. |
R |
Call of Haste |
0 |
- |
Beast |
Shout |
For 30 seconds, your animal companions have 25% faster attack speed, and
move 33% faster than normal. |
R |
Otyugh's Cry |
0 |
- |
Beast |
Shout |
All animals within 100' become hostile to your target, and gain +20 armor
for 30 seconds. Otyugh's Cry cannot turn charmed animals against their
masters, or their master's allies. (50% chance of failure with Beast Mastery
4 or less.) |
R |
Charm Animal |
0 |
a |
Beast |
Skill |
Charm target animal. Once charmed, your animal companion will travel with
you whenever you have Charm Animal equipped. |
R |
Oath Shot |
0 |
E |
Expertise |
Att Bow |
If Oath Shot hits, all your other skills are recharged. If it misses, all
your skills are disabled for 10 seconds. (50% miss chance with expertise less
than 7.) |
R |
Throw Dirt |
0 |
- |
Expertise |
Skill |
Target touched foe and foes adjacent to your target are Blinded for 3-13
seconds. |
R |
Crippling Shot |
0 |
E |
Marksm |
Att Bow |
If Crippling Shot hits, your target becomes Crippled. This attack cannot
be "Blocked" or "Evaded". |
R |
Antidote Signet |
0 |
- |
R-Gen |
Signet |
Cleanse yourself from poison, disease or blindness |
R |
Called Shot |
0 |
- |
R-Gen |
Att Bow |
Shoot an arrow that moves 3 times faster than normal and cannot be
"Blocked" or "Evaded." |
R |
Quick Shot |
0 |
E |
R-Gen |
Att Bow |
Shoot an arrow 3 times faster than normal. All your attack skills are
disabled for 2 seconds. |
R |
Debilitating Shot |
0 |
- |
R-Gen |
Att Bow |
If Debilitating Shot hits, your target loses 10 Energy. |
R |
Dual Shot |
0 |
- |
R-Gen |
Att Bow |
Shoot two arrows at target foe. These arrows deal 25% less damage than
normal. |
R |
Incendiary Arrows |
0 |
E |
Wildern |
Prep. |
For 8 seconds, your arrows interrupt and set your target 'On Fire' for
1~3 seconds. |
W |
Disrupting Chop |
0 |
- |
Axe |
Att axe |
If it hits, this axe blow will inflict a deep wound on the target foe,
lowering that foe's maximum health by 20% for 5-17 seconds. |
W |
Counter Blow |
0 |
- |
Hammer |
Att Ham |
If this attack hits an attacking foe, that foe is knocked down. |
W |
Earth Shaker |
0 |
E |
Hammer |
Att Ham |
All adjacent foes are knocked down. 50% failure chance with 4 or less
Hammer Mastery. |
W |
Hammer Bash |
0 |
- |
Hammer |
Att Ham |
Lose all adrenaline. If Hammer Bash hits, your target is knocked down. |
W |
Hundred Blades |
0 |
E |
Sword |
Att Swo |
Swing twice at target foe and foes adjacent to your target. |
W |
Defensive Stance |
0 |
- |
Tactics |
Stance |
For 10 seconds, you have +24 armor and you have a 75% chance to evade
melee attacks. Defensive Stance ends if you use a skill. |
W |
For Great Justice |
0 |
- |
W-Gen |
Shout |
For 15 seconds, your adrenal skills charge faster. |
W |
Distracting Blow |
0 |
- |
W-Gen |
Melee |
Swipe your weapon at the target, doing no damage but disrupting the
target's current action (and the actions of foes adjacent to your target). |
W |
Flurry |
0 |
- |
W-Gen |
Stance |
For 5 seconds, your attack rate is increased, but you deal less damage. |
W |
Frenzy |
0 |
a |
W-Gen |
Stance |
For 8 seconds, you attack 33% faster, but take double damage. |
W |
Skull Crack |
0 |
E |
W-Gen |
Att Mel |
If this attack hits while target foe is casting a spell, that foe is
Dazed for 15 seconds. |
W |
Wild Blow |
0 |
- |
W-Gen |
Att Mel |
Lose all adrenaline. If it hits, this attack will be a critical hit. If
Wild Blow is blocked or evaded any stance being used by your target ends. |
Mo |
Infuse Health |
2,3 |
- |
Healing |
Spell |
Lose half your current health. Target other ally is healed for 100-129%
of the amount you lost. |
Mo |
Holy Wrath |
3 |
- |
Smiting |
Ench |
While you maintain this "Enchantment", whenever target ally
takes attack damage, this spell deals 66% of the damage back to the source
(maximum 5-17) and you lose 10 energy. |
Mo |
Retribution |
3 |
- |
Smiting |
Ench |
While you maintain this "Enchantment", whenever target ally
takes attack damage, this spell deals 33% of the damage back to the source
(maximum of 5-17 damage). |
Me |
Mantra of Recall |
3,6 |
E |
Inspi. |
Ench |
For 20 seconds, you gain no benefit from Mantra of Recall. You gain 20-30
Energy when Mantra of Recall ends. |
E |
Air Attunement |
3,8 |
- |
Air |
Ench |
For 36-55 seconds, you are attuned to air. You gain 30% of the Energy
cost of the Spell whenever you use Air magic |
Mo |
Life Barrier |
4 |
E |
Prot. |
Ench M1 |
While you maintain this "Enchantment", damage to target other
ally is halved. If your health is below 70~46% when that ally takes damage,
Life Barrier ends. |
E |
Earth Attunement |
4,2 |
- |
Earth |
Ench |
For 36-55 seconds, you are attuned to Earth. You gain 30% of the energy
cost of the spell each time you use Earth Magic. |
E |
Fire Attunement |
4,2 |
- |
Fire |
Ench |
For 36-55 seconds, you are attuned to fire. You gain 30% of the energy
cost of the spell each time you use Fire Magic. |
E |
Water Attunement |
4,2 |
- |
Water |
Ench |
For 36-55 seconds, you are attuned to water. You gain 30% of the energy
cost of the spell each time you use Water Magic. |
Me |
Energy Tap |
4,3 |
- |
Inspi. |
Spell |
Steal 8-13 Energy from target foe. |
N |
Blood is Power |
4,5 |
E |
Blood |
Ench |
Sacrifice 33% maximum health. For the next 10 seconds, target other ally
gains energy regeneration of 3-5. |
E |
Windborne Speed |
4,6 |
- |
Air |
Ench |
For 5-8 seconds, target ally moves 33% faster. |
Mo |
Restore Life |
4,8 |
- |
Healing |
Spell |
Touch the body of a fallen party member. Target party member is returned
to life with 26-45% Health and 42-80% Energy. |
N |
Blood Ritual |
4,8 |
- |
Blood |
Ench |
Sacrifice 17% maximum health. For the next 8-13 seconds, target other
ally gains energy regeneration of 3. |
W |
Sprint |
4,8 |
- |
Strenght |
Stance |
For 8-13 seconds, you move 25% faster. |
Mo |
Shield of deflection |
5 |
E |
Prot. |
Ench |
For 5-10 seconds, target ally has a 50-70% chance to "Evade"
attacks and gains 12-22 Armor. |
R |
Practiced Stance |
5 |
E |
Expertise |
Stance |
For 20-32 seconds, your Preparations are ready 50% faster and last 24-45%
longer. |
N |
Soul Barbs |
5,1 |
- |
Curses |
Hex |
For 30 seconds, target foe takes 15-27 damage when an enchantment or hex
is cast on that target. |
R |
Marksman's Wager |
5,1 |
E |
Expertise |
Prep. |
For 12 seconds, you gain 5-9 Energy whenever your arrows hit, but lose 10
Energy whenever your arrows fail to strike. |
R |
Point Blank Shot |
5,1 |
- |
Expertise |
Att Bow |
Shoot an arrow that has half the normal range, but strikes for +10-18
damage. |
R |
Power Shot |
5,1 |
a |
Marksm |
Att Bow |
If Power Shot hits, you strike for +10-18 damage. |
R |
Precision Shot |
5,1 |
- |
Marksm |
Att Bow |
If Precision Shot hits, you strike for +10-18 damage. Precision Shot
cannot be "Blocked" or "Evaded." This action is easily
interrupted. |
R |
Punishing Shot |
5,1 |
E |
Marksm |
Att Bow |
If Punishing Shot hits, you strike for +10-18 damage and your target is
interrupted |
R |
Flame Trap |
5,1 |
- |
Wildern |
Trap |
When Flame Trap is triggered, for 3 seconds all foes in the area are
struck for 15-27 Fire damage, and set on fire for 1-3 second. Flame Trap
automatically triggers after 90 seconds. While activating this skill, you are
easily interrupted. |
E |
Elemental Attunement |
5,3 |
E |
? |
Ench |
For 30-78 seconds, you gain +24 Armor against elemental damage, but you
lose -24-14 Armor against physical damage. |
W |
Endure Pain |
5,3 |
- |
Strenght |
Skill |
For 7-12 seconds you gain an additional 90-258 health. |
Me |
Mind Wrack |
5,5 |
- |
Domi. |
Hex |
For 20 seconds, if target foe's Energy is zero, that foe takes 40-75
damage and Mind Wrack ends. |
Mo |
Aura of Faith |
5,5 |
E |
Divine |
Ench |
For 60 seconds, target ally gains 24-45% more health when healed. |
R |
Dryder's Defenses |
5,5 |
- |
Wildern |
Stance |
For 5-10 seconds, you gain 75% chance to evade attacks and 34-55 armor
against Elemental damage. |
Mo |
Bane Signet |
5,7 |
a |
Smiting |
Signet |
Target foe takes 26-50 Holy damage. If that foe was attacking, he is
knocked down. |
N |
Dark Bond |
5,7 |
- |
Blood |
Ench |
For 30-54 seconds, whenever you receive physical damage, 75% of that
damage is suffered by the closest minion of yours instead |
R |
Ferocious Strike |
5,7 |
E |
Beast |
Att Pet |
Your animal companion attempts a Ferocious Strike that deals +13-25
damage. If that attack hits, you gain adrenaline and 3-9 energy. |
R |
Savage Shot |
5,7 |
- |
Marksm |
Att Bow |
If Savage Shot hits, your target's action is interrupted. If that action
was a spell, you strike for 13-25 damage. |
R |
Serpent's Quickness |
5,7 |
- |
Wildern |
Stance |
For 15-27 seconds, recharge times for your skills are lowered 33%.
Serpent's Quickness ends if your health drops below 50% |
E |
Ward Against Harm |
6 |
E |
Water |
Spell |
Create a ward against harm here. For 8-18 seconds, nearby allies have
12-50 armor against fire damage and 12-22 armor against other damage |
Me |
Ethereal Burden |
6 |
- |
Illusion |
Hex |
For 10 seconds, target foe moves 50% slower than normal. When Ethereal
Burden ends, you gain 10-20 Energy. |
Me |
Drain Enchantment |
6 |
- |
Inspi. |
Spell |
Remove an "Enchantment" from target foe. If an Enchantment is
removed, you gain 10-20 Energy. |
Mo |
Protective Bond |
6 |
- |
Prot. |
Ench |
While you maintain this "Enchantment", target ally cannot take
more than 5% damage at one time. When Protective Bond prevents damage, you
lose 6-3 energy or the spell ends |
N |
Shadow of Fear |
6 |
- |
Curses |
Hex |
Target foe and all adjacent foes attack slower than normal for the next
20-39 seconds. |
N |
Spinal Shivers |
6 |
- |
Curses |
Hex |
For 12-26 seconds, whenever target foe is struck for cold damage, that
foe is interrupted and you lose 10-6 Energy or Spinal Shivers ends. |
W |
I will Avenge You |
6 |
- |
Strength |
Shout |
For each dead ally nearby, you gain 10 seconds of increased attack speed
and health regeneration of +3-6. |
W |
Dolyak Signet |
6 |
- |
Strength |
Signet |
For 8-18 seconds, you have +10-18 Armor and cannot be knocked down, but
your movement is slowed by 75%. |
N |
Awaken the blood |
6,4 |
- |
Blood |
Ench |
For 20-39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever
you sacrifice health, you sacrifice 50% more than the normal amount. |
N |
Tainted Flesh |
6,4 |
E |
Death |
Ench |
For 20-39 seconds, target ally is immune to Disease and anyone striking
that ally in melee becomes Diseased for 3-13 seconds. |
E |
Thunderclap |
6,5 |
E |
Air |
Hex |
For 8-18 seconds, the next time target foe is struck for lightning
damage, that foe and adjacent foes are knocked down, and you lose 15-9 energy
or Thunderclap ends. |
N |
Life Transfer |
6,5 |
E |
Blood |
Hex |
For 6-11 seconds, target foe suffers health degeneration of 3-7, which
you gain as health regeneration. |
R |
Whirling Defense |
6,5 |
- |
Expertise |
Stance |
For 8-18 seconds, you have a 75% chance to "Block" attacks.
Whenever you block an attack this way, adjacent foes take 5-10 piercing
damage. |
E |
Magnetic Aura |
6,7 |
- |
Earth |
Ench |
For 5-10 seconds, Magnetic Aura has a 75% chance to block melee attacks. |
Me |
Illusion of Haste |
6,7 |
- |
Illusion |
Ench |
For 5-10 seconds, you move 33% faster than normal and the effects of the
Crippled condition are removed. When Illusion of Haste ends, you become
Crippled. |
Mo |
Aegis |
6,7 |
- |
Prot. |
Ench |
For 5-10 Seconds, all party members have a 50% chance to block attacks. |
R |
Tiger's Fury |
6,7 |
- |
Beast |
Stance |
All your non-attack skills are disabled for 5 seconds. For 5-10 seconds,
you attack 33% faster than normal. |
R |
Lightning Reflexes |
6,7 |
- |
Expertise |
Stance |
For 5-10 seconds, you have a 75% chance to "evade" melee and
arrow attacks, and attack 33% faster. |
W |
I will Survive |
6,7 |
- |
Strength |
Shout |
You gain health regeneration for each condition you are suffering. This
regeneration expires after 5-10 seconds. |
W |
Berserker Stance |
6,7 |
- |
Strength |
Stance |
For 5-10 seconds, you attack 33% faster than normal and gain 20% more
Adrenaline each time you hit in melee. Berserker Stance ends if you use a
skill. |
W |
Bull's Charge |
6,7 |
E |
Strength |
Stance |
For 5-10 seconds, you move 25% faster than normal and if you strike a
fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use
a skill. |
W |
Shield Bash |
6,7 |
- |
Strength |
Skill |
For 5-10 seconds, while wielding a shield, the next melee attack against
you is blocked. If the attack was a skill, your attacker is knocked down and
that skill is disabled for an additional 15 seconds. |
W |
Warrior's Cunning |
6,7 |
- |
Strength |
Skill |
For 5-10 seconds your melee attacks cannot be blocked or evaded. |
W |
Charge! |
6,7 |
E |
Tactics |
Shout |
For 5-10 seconds, nearby allies move faster than normal. |
W |
Watch Yourself |
6,7 |
- |
Tactics |
Shout |
Party members near you gain +20 AL for 5-10 seconds. |
W |
Bonetti's Defense |
6,7 |
- |
Tactics |
Stance |
For 5-10 seconds, you have a 75% chance to block incoming melee attacks.
You gain 5 energy for each successful parry. Bonetti's Defense ends if you
use a skill. |
W |
Disciplined Stance |
6,7 |
- |
Tactics |
Stance |
For 5-10 seconds, you gain +24 armor and have a 75% chance to block
attacks. Disciplined Stance ends if you use an adrenal skill. |
W |
Wary Stance |
6,7 |
- |
Tactics |
Stance |
For 5-10 seconds, you block any attack skills used against you. For each
successful block, you gain adrenaline and 5 energy. Wary Stance ends if you
use a skill. |
E |
Armor of Earth |
6,8 |
- |
Earth |
Ench |
For 30 seconds, you gain +24-53 armor, but move 50%-21% slower than
normal. |
E |
Maelstrom |
6,8 |
- |
Water |
Spell |
Create a maelstrom at target foe's location. For 10 seconds, foes in that
area are struck for 10-22 cold damage each second. Maelstrom interrupts spell
casting when it hits. This spell causes exhaustion. |
Me |
Power Leak |
6,8 |
- |
Domi. |
Spell |
If target foe is casting a spell, the spell is interrupted and your
target loses 10-22 Energy. |
Mo |
Guardian |
6,8 |
- |
Prot. |
Ench |
For 5 seconds, Guardian has a 20-44% chance to "Block" attacks
and magical projectiles striking target ally. |
Mo |
Balthazar's Aura |
6,8 |
- |
Smiting |
Ench |
For 10 seconds, foes adjacent to target ally take 10-22 holy damage each
second. |
N |
Rotting Flesh |
6,8 |
- |
Death |
Spell |
Target fleshy creature becomes Diseased for 10-22 seconds and slowly
loses Health. |
W |
Cleave |
6,8 |
E |
Axe |
Att Axe |
If this attack hits, you strike for 10-22 more damage. |
Me |
Energy Burn |
6,9 |
- |
Domi. |
Spell |
Target foe loses 4-9 Energy, and takes 8 damage for each point of Energy
lost. |
Me |
Energy Surge |
6,9 |
E |
Domi. |
Spell |
Target foe loses 4-9 Energy. For each point of Energy lost, that foe and
all adjacent foes take 8 damage. |
Me |
Energy Drain |
6,9 |
E |
Inspi. |
Spell |
Steal 8-18 Energy from target foe. |
N |
Vampiric Touch |
6,9 |
- |
Blood |
Skill |
Touch target foe to steal up to 29-65 health. |
N |
Offering of Blood |
6,9 |
E |
Blood |
Spell |
Sacrifice 10% of maximum health. You gain 8-18 energy. |
Me |
Elemental Resistance |
7 |
- |
Inspi. |
Stance |
For 30-78 seconds, you gain +24 Armor against elemental damage, but you
lose -24-14 Armor against physical damage. |
Me |
Physical Resistance |
7 |
- |
Inspi. |
Stance |
For 30-78 seconds, you gain +24 Armor against physical damage, but you
lose -24-14 Armor against elemental damage. |
Me |
Mantra of Earth |
7 |
- |
Inspi. |
Stance |
For 30-78 seconds, whenever you take earth damage, the damage is reduced
by 26-45% and you gain 1 Energy. |
Me |
Mantra of Flame |
7 |
- |
Inspi. |
Stance |
For 30-78 seconds, whenever you take fire damage, the damage is reduced
by 26-45% and you gain 1 Energy. |
Me |
Mantra of Frost |
7 |
- |
Inspi. |
Stance |
For 30-78 seconds, whenever you take cold damage, the damage is reduced
by 26-45% and you gain 1 Energy. |
Me |
Mantra of Lightning |
7 |
- |
Inspi. |
Stance |
For 30-78 seconds, whenever you take lightning damage, the damage is
reduced by 26-45% and you gain 1 Energy. |
N |
Life Siphon |
7 |
a |
Blood |
Hex |
For 12-22 seconds, target suffers health degeneration of 1-3, and you
gain health regeneration of 1-3. |
N |
Demonic Flesh |
7 |
- |
Blood |
Ench |
Sacrifice 20% of maximum health. For 30-54 seconds, your maximum health
is increased by 80-176. |
W |
Gash |
7 |
a |
Sword |
Att Swo |
If this attack hits a bleeding foe, you strike for 5-9 more damage and
that foe suffers a deep wound, lowering that foe's maximum health by 20% for
5-17 seconds. |
E |
Aura of Restoration |
7,1 |
a |
Energy |
Ench |
For 60 seconds, you are healed for 152-350% of the energy cost each time
you cast a spell. |
N |
Consume Corpse |
7,2 |
- |
Death |
Spell |
Exploit target corpse, you teleport to that corpse's location and gain
25-85 health and 3-7 energy. |
Me |
Chaos Storm |
7,4 |
- |
Domi. |
Spell |
Create a Chaos Storm at target foe's location. For 10 seconds, foes near
this location suffer 5-12 damage each second. Chaos Storm drains 1-6 Energy
whenever it strikes a foe casting a spell. |
R |
Dodge |
7,4 |
- |
Expertise |
Stance |
For 5 seconds, you move 33% faster than normal and have a 27-65% chance
to "evade" incoming arrows. Dodge ends if you attack. |
E |
Ether Prodigy |
7,5 |
E |
Energy |
Ench |
Lose all enchantments. For 10-22 seconds, you gain energy regeneration of
4. When Ether Prodigy ends, you take 2 damage for each point of energy you
have. This spell causes exhaustion. |
E |
Frozen Burst |
7,5 |
- |
Water |
Hex |
Foes adjacent to you are struck for 20-68 cold damage and are slowed for
5-10 seconds. |
Me |
Ether Lord |
7,5 |
- |
Inspi. |
Hex |
You lose all Energy. For 5-9 seconds, target foe suffers Energy
degeneration of 1-3 and you experience Energy regeneration of 1-3. |
Me |
Mantra of Signets |
7,5 |
- |
Inspi. |
Stance |
For 10-22 seconds, the next time you use a Signet ring, it recharges
immediately, and Mantra of Signets ends. |
Mo |
Divine Boon |
7,5 |
L |
Divine |
Ench |
While you maintain this "Enchantment", whenever you cast a Monk
spell on an ally, that ally is healed for 25-61 points, and you lose 2
Energy. |
Mo |
Shield of Regeneration |
7,5 |
E |
Prot. |
Ench |
For 5-10 seconds, target ally gains 3-9 health regeneration and 40 armor. |
N |
Verata's Aura |
7,5 |
- |
Death |
Ench |
Sacrifice 33% of maximum health. All hostile animated undead in the area
become bound to you. Verata's Aura ends after 120-264 seconds. When Verata's
Aura ends, you lose your bond with any undead bound to you. |
R |
Symbiotic Bond |
7,5 |
L |
Beast |
Stance |
For 120-264 seconds, your animal companion gains +1 Health regeneration,
and half of any physical damage dealt to your animal companion is redirected
to you. |
Me |
Guilt |
7,6 |
- |
Domi. |
Hex |
For 4-9 seconds, if target foe casts an offensive spell, the spell fails,
you steal 5-12 Energy from that foe, and Guilt ends. |
Me |
Shame |
7,6 |
- |
Domi. |
Hex |
For 4-9 seconds, the next time target foe casts a spell on an ally, the
spell fails and you steal 5-12 Energy from that foe, and Shame ends. |
Mo |
Banish |
7,6 |
a |
Smiting |
Spell |
Target foe takes 20-49 Holy damage.. |
E |
Grasping Earth |
7,7 |
- |
Earth |
Hex |
For 8-18 seconds, all nearby foes move 50% slower but have +24 armor
against physical damage. |
E |
Obsidian Flesh |
7,7 |
E |
Earth |
Ench |
For
8-18 seconds, you gain +20 armor and cannot be the target of enemy spells,
but move 50% slower. |
E |
Ward Against Elements |
7,7 |
- |
Earth |
Spell |
For 8-18 seconds, nearby allies gain +24 armor against Elemental damage. |
E |
Ward Against Foes |
7,7 |
- |
Earth |
Spell |
You create a Ward Against Foes at your location. For 8-18 seconds,
enemies in this area move 50% slower. |
E |
Ward Against Melee |
7,7 |
- |
Earth |
Spell |
You create a Ward Against Melee at this location. For 8-18 seconds,
allies in this area have a 50% chance to evade melee attacks. |
E |
Blurred Vision |
7,7 |
- |
Water |
Hex |
For 8-18 seconds, target foe and nearby foes are hexed with blurred
vision. While hexed, those foes have a 50% chance to miss with attacks. |
E |
Ice Prison |
7,7 |
- |
Water |
Hex |
For 8-18 seconds, target foe's legs are encased in ice, dramatically
decreasing their movement rate. This effect ends if target takes fire damage. |
E |
Mist Form |
7,7 |
E |
Water |
Ench |
For 8-18 seconds, you cannot take or deal damage from attacks. |
E |
Swirling Aura |
7,7 |
- |
Water |
Ench |
For 8-18 seconds, Swirling Aura has a 75% chance to block arrows and
magical projectiles. |
Me |
Ignorance |
7,7 |
- |
Domi. |
Hex |
For 8-18 seconds, target foe cannot use "Signet" rings |
Me |
Imagined Burden |
7,7 |
a |
Illusion |
Hex |
For 8-18 seconds, target foe moves 50% slower than normal. |
Me |
Soothing Images |
7,7 |
- |
Illusion |
Hex |
For 8-18 seconds, target foe cannot gain adrenaline. |
Me |
Sympathetic Visage |
7,7 |
- |
Illusion |
Ench |
For 8-18 seconds, whenever target ally is hit by a melee attack, all
nearby foes lose all adrenaline and 3 energy. |
Mo |
Amity |
7,7 |
E |
Prot. |
Spell |
For 8-18 seconds, adjacent foes cannot attack. For each foe, Amity ends
if that foe takes damage |
Mo |
Convert Hexes |
7,7 |
- |
Prot. |
Spell |
Remove all "Hexes" from target other ally. For 8-18 seconds,
that ally gains +10 armor for each Necromancer Hex that was removed. |
N |
Touch of Agony |
7,7 |
- |
Blood |
Skill |
Sacrifice 10% of maximum health. Target touched foe takes 20-50 shadow
damage. |
N |
Defile Flesh |
7,7 |
- |
Curses |
Hex |
Sacrifice 20% of maximum health. For 8-18 seconds, target foe receives
only two-thirds benefit from healing. |
N |
Lingering Curse |
7,7 |
E |
Curses |
Hex |
Sacrifice 10% of maximum health. Target foe loses all enchantments. For
8-18 seconds, target foe gains only half health from healing spells. |
N |
Rigor Mortis |
7,7 |
L |
Curses |
Hex |
for 8-18 seconds target foe can not block or evade |
N |
Verata's Sacrifice |
7,7 |
- |
Death |
Spell |
Sacrifice10% of maximum health. For 8-18 seconds, all undead allies gain
10 health regeneration. All conditions are removed from those allies and
transfered to you. |
N |
Well of the Profane |
7,7 |
- |
Death |
Spell |
Exploit target corpse to create a well of the profane at its location.
For 8-18 seconds, enemies in that area are stripped of all enchantments and
cannot be the target of further enchantments. |
R |
Melandru's Resilience |
7,7 |
E |
Wildern |
Stance |
For 8-18 seconds, you gain health regeneration of 2 and energy
regeneration of 1 for each Condition and Hex you are suffering. |
W |
Cyclone Axe |
7,7 |
- |
Axe |
Att Axe |
Perform a spinning axe attack striking for 4-10 more damage against all
adjacent opponents. |
W |
Rush |
7,7 |
- |
Strength |
Stance |
For 8-18 seconds, you move 25% faster. |
W |
Balanced Stance |
7,7 |
- |
Tactics |
Stance |
For 8-18 seconds, you cannot be knocked down and you do not suffer extra
damage from a critical attack. |
W |
Deflect Arrows |
7,7 |
- |
Tactics |
Stance |
For 8-18 seconds, you have a 75% chance to block arrows. This effect ends
if you attack. |
W |
Shield Stance |
7,7 |
- |
Tactics |
Stance |
For 8-18 seconds, while wielding a shield, you have a 75% chance to block
incoming attacks, but you move 33% slower. |
Me |
Empathy |
7,8 |
a |
Domi. |
Hex |
For 8-18 seconds, whenever target foe attacks, that foe takes 10-26
damage. |
Me |
Clumsiness |
8 |
- |
Illusion |
Hex |
For 4-7 seconds, if target foe attempts to attack, the attack is
interrupted, target foe suffers 10-76 damage, and Clumsiness ends. |
Me |
Mantra of Inscriptions |
8 |
- |
Inspi. |
Stance |
For 30-78 seconds, your Signet rings recharge 25-45% faster. |
N |
Aura of the Lich |
8 |
E |
Death |
Ench |
For 24-53 seconds, your maximum health is halved, but you take half
damage and half healing from all sources. When Aura of the Lich ends you're
healed for 50~202 health. |
R |
Fertile Season |
8 |
- |
Beast |
Nature |
Create a level 1-8 Spirit. For creatures within its range,maximum health
is increased by 50-474 and they gain +24 armor. This Spirit dies after 30-78
seconds. |
W |
Power Attack |
8 |
- |
Strength |
Att Mel |
If this attack hits, you strike for 10-26 more damage. |
Mo |
Healing Breeze |
8,2 |
a |
Healing |
Ench |
For 10 seconds, target ally gains health regeneration of 3-8. |
Me |
Keystone Signet |
8,3 |
E |
Inspi. |
Signet |
All of your other "Signet" rings are recharged. All of your
non-"Signet" skills are disabled for 17-7 seconds. |
E |
Mark of Rodgort |
8,5 |
- |
Fire |
Hex |
For 8-18 seconds, whenever target foe is struck for fire damage, that foe
is set on fire for 1-3 seconds. |
Me |
Mantra of Resolve |
8,5 |
- |
Inspi. |
Stance |
For 30-78 seconds, you cannot be interrupted, but each time you would
have been interrupted, you lose 7-3 Energy or Mantra of Resolve ends. |
Mo |
Rebirth |
8,6 |
- |
Prot. |
Spell |
Resurrect target party member, teleporting him to your current location.
All of target's skills are disabled for 10~4 seconds. This spell consumes all
your remaining Energy. |
E |
Lightning Javelin |
8,7 |
- |
Air |
Spell |
Send out a Lightning Javelin that strikes for 15-43 lightning damage if
it hits. If Lightning Javelin strikes an attacking foe, that foe is
interrupted. This spell has 25% armor penetration. |
N |
Barbed Signet |
8,7 |
- |
Blood |
Signet |
Sacrifice 10% maximum health. You steal 18-52 health from target foe. |
N |
Vampiric Gaze |
8,7 |
a |
Blood |
Spell |
Steal 18-52 health from target foe. |
W |
Defy Pain |
8,7 |
E |
Strength |
Skill |
For 8 seconds, you have an additional 90-258 health and an additional 20
AL. |
Me |
Arcane Conundrum |
8,9 |
- |
Illusion |
Hex |
For 5-13 seconds, spells cast by target foe take twice as long to cast |
Me |
Mantra of Concentration |
8,9 |
- |
Inspi. |
Stance |
For 60-156 seconds, the next time you would be interrupted while
performing a skill, you are not interrupted, and Mantra of Concentration
ends. |
Mo |
Peace and Harmony |
8,9 |
E |
Divine |
Ench |
For 30-78 seconds, target ally gains +1 Energy regeneration. Peace and
Harmony ends if that ally attacks or casts a spell that does not target an
ally. |
W |
Staggering Blow |
8,9 |
- |
Hammer |
Att Ham |
If this hammer blow hits, target will suffer from weakness for 5-17
seconds. |
E |
Armor of Mist |
9 |
- |
Water |
Ench |
For 8-18 Seconds, you gain +10-34 armor and move 33% faster. |
E |
Ice Spikes |
9 |
- |
Water |
Hex |
Target and nearby foes are struck for 20-68 cold damage and are slowed
for 2-5 seconds. |
E |
Mind Freeze |
9 |
E |
Water |
Hex |
Target foe suffers 10-34 cold damage. If you have more energy than target
foe, that foe suffers an additional 10-34 cold damage and moves 66% slower
for 2-5 seconds. This spell causes exhaustion. |
Me |
Signet of Weariness |
9 |
- |
Domi. |
Signet |
Target foe and all nearby foes lose 3-9 energy. |
Me |
Hex Breaker |
9 |
- |
Domi. |
Stance |
For 60-156 seconds, the next time you are the target of a Hex, that Hex
fails, the caster takes 10-39 damage and Hex Breaker ends. |
Me |
Crippling Anguish |
9 |
E |
Illusion |
Hex |
For 8-18 seconds, target moves 50% slower and suffers health degeneration
of 1-3 |
Me |
Ether Feast |
9 |
a |
Inspi. |
Spell |
Target foe loses 5 Energy. You are healed 8-24 for each point of Energy
lost. |
Me |
Mantra of Persistence |
9 |
- |
Inspi. |
Stance |
For 30..78 seconds, any Illusion Magic Hex you cast lasts 20..84% longer. |
Mo |
Blessed Aura |
9 |
- |
Divine |
Ench M2 |
While you maintain this "Enchantment", Monk Enchantments you
cast last 10-30% longer. |
Mo |
Mending |
9 |
- |
Healing |
Ench |
While you maintain this "Enchantment", target ally gains health
regeneration of +1-3. |
Mo |
Orison of Healing |
9 |
a |
Healing |
Spell |
Heal target ally for 20-60 points. |
N |
Insidious Parasite |
9 |
- |
Curses |
Hex |
For 8-18 seconds, whenever target foe hits with an attack, you steal 5-17
Health from that foe. |
N |
Well of Suffering |
9 |
- |
Death |
Spell |
Exploit target corpse to create a well of suffering at its location. For
the next 8-18 seconds, enemies in that area suffer health degeneration of
1-4. |
R |
Read the Wind |
9 |
- |
Marksm |
Prep. |
For 12 seconds, your arrows move faster than normal, and deal 3-9 extra
damage. |
R |
Melandru's Arrows |
9 |
E |
Wildern |
Prep. |
For 18 seconds, whenever your arrows hit, they cause Bleeding for 3-21
seconds and do 8-24 more damage if they hit a target who is under an
Enchantment. |
R |
Troll Unguent |
9 |
a |
Wildern |
Skill |
For 10 seconds, you gain health regeneration +3-9. |
R |
Storm Chaser |
9 |
- |
Wildern |
Stance |
For 8-18 seconds, you move 25% faster and gain 1-4 Energy whenever you
take Elemental damage. |
W |
Eviscerate |
9 |
E |
Axe |
Att Axe |
If Eviscerate hits, you strike for 1-24 more damage and inflict a deep
wound, lowering your target's maximum health by 20% for 5-17 seconds. |
W |
Warrior's Endurance |
9 |
E |
Strength |
Stance |
For 5-19 seconds, you gain 3 energy each time you hit with a melee
attack. Warrior's Endurance cannot raise your energy above 5-15. This is an
elite skill. |
W |
Fear Me! |
9 |
- |
Tactics |
Shout |
All adjacent foes lose 1-3 energy. This skill requires adrenaline. |
W |
Shields Up! |
9 |
- |
Tactics |
Shout |
For 8~18 seconds you and nearby allies gain 50 armor against piercing
damage and 10-34% chance to block incoming projectile attacks. |
W |
Dwarven Battle Stance |
9,1 |
E |
Strength |
Stance |
For 3-8 seconds, if they hit, your hammer attacks interrupt your target.
Dwarven Battle Stance ends if you use a skill. |
Mo |
Life Attunement |
9,2 |
- |
Prot. |
Ench M1 |
While you maintain this "Enchantment", target ally deals less
damage in combat, but gains 14-43% more health when healed. |
Mo |
Healing Touch |
9,4 |
- |
Healing |
Spell |
Heal target touched ally for 16~51 points. Health gain from Divine Favor
is double for this spell. |
W |
Healing Signet |
9,5 |
a |
Tactics |
Signet |
You gain 40-130 health. You take double damage while using this skill. |
W |
Gladiator's Defense |
9,5 |
E |
Tactics |
Stance |
For 5-10 seconds, you have 75% chance to "Block" incoming
attacks. Whenever you block a melee attack this way, the attacker suffers
5-29 damage. |
E |
Aftershock |
9,6 |
- |
Earth |
Spell |
Nearby Foes are struck for 26-85 damage. Knocked down characters are
stuck for 10-56 Damage. |
E |
Earthquake |
9,6 |
- |
Earth |
Spell |
You invoke an earthquake at target foe's location. All foes near this
location are knocked down and are struck for 26-85 earth damage. This spell
causes exhaustion. |
N |
Death Nova |
9,6 |
- |
Death |
Ench |
For 30 seconds, if target ally dies, Death Nova deals 26-85 damage to all
nearby creatures. |
N |
Blood of the Master |
9,6 |
- |
Death |
Spell |
Sacrifice 10% of maximum health. All adjacent undead allies are healed
for 30-99. |
E |
Armor of Frost |
9,7 |
- |
Water |
Ench |
For 10-29 Seconds, you gain +40 armor against physical Damage, but -24
armor against fire Damage. It ends if you use any Fire Magic. |
E |
Lightning Touch |
9,8 |
- |
Air |
Skill |
Target foe and all adjacent foes are struck for 10-34 lightning damage.
Foes suffering from a Water Magic hex are struck for an additional 10-34
lightning damage. This skill has 25% armor penetration. |
E |
Whirlwind |
9,8 |
- |
Air |
Spell |
All adjacent foes take 15-51 cold damage. Attacking foes struck by
Whirlwind are knocked down. |
E |
Kinetic Armor |
9,8 |
- |
Earth |
Ench |
For 8 seconds, you gain +10-34 armor against physical damage. Whenever
you cast a spell, Kinetic Armor is renewed for 8 seconds. |
Me |
Backfire |
9,8 |
- |
Domi. |
Hex |
For 10 seconds, whenever target foe casts a spell that foe takes 35-119
damage. |
Mo |
Symbol of Wrath |
9,8 |
- |
Smiting |
Spell |
For 5 seconds, foes in this location take 8-27 Holy damage each second. |
Mo |
Holy Strike |
9,8 |
- |
Smiting |
Skill |
Touched target takes 10-34 Holy damage. If knocked down, your target
takes an additional 10-22 Holy damage. |
N |
Strip Enchantment |
9,8 |
- |
Blood |
Spell |
Target enemy loses one enchantment, and you gain 30-102 health. |
N |
Shadow Strike |
9,8 |
- |
Blood |
Spell |
Target foe takes 12-41 shadow damage. If that foe's health is above 50%,
you steal 12-41 health. |
N |
Mark of Pain |
9,8 |
- |
Curses |
Hex |
For 30 seconds, whenever target foe takes physical damage, Mark of Pain
deals 10-34 shadow damage to adjacent enemies. |
N |
Parasitic Bond |
9,8 |
- |
Curses |
Hex |
For 20 seconds, target foe suffers -1 Health regeneration. You are healed
for 30-102 Health when Parasitic Bond ends. |
N |
Taste of Death |
9,8 |
- |
Death |
Spell |
Steal 100-340 health from target animated undead ally. |
R |
Bestial Pounce |
9,8 |
- |
Beast |
Att Pet |
Your animal companion attempts a Beastial Pounce that deals +5-17 damage.
If the attack strikes a foe who is casting a spell, that foe is knocked down. |
R |
Brutal Strike |
9,8 |
- |
Beast |
Att Pet |
Your animal companion attempts a Brutal Strike that deals +5-17 damage.
If the attack strikes a foe who's health is below 50% that foe takes an
additional +5-17 damage. |
R |
Melandru's Assault |
9,8 |
- |
Beast |
Att Pet |
Your animal companion attempts a Melandru's Assault that deals +5-17
damage. If that attack strikes a foe "Enchantment" that foe and all
adjacent foes takes additional +5-17 damage. |
R |
Predator's Pounce |
9,8 |
- |
Beast |
Att Pet |
Your animal companion attempts a Predator's Pounce that deals +5-17
damage. If that attack hits your animal companion gains 5-41 health. |
R |
Scavenger Strike |
9,8 |
- |
Beast |
Att Pet |
Your animal companion attempts a Scavenger Strike that deals +5-17
damage. If the attack strikes a foe who is suffering a condition, that foe
takes an additional +1-12 damage. |
R |
Healing Spring |
9,8 |
- |
Wildern |
Trap |
For 10 seconds, all allies in the area are healed for 15-51 Health every
2 seconds. This action is easily interrupted |
W |
Executioner's Strike |
9,8 |
- |
Axe |
Att Axe |
If this attack hits, you strike for 10-34 more damage. |
W |
Penetrating Blow |
9,8 |
- |
Axe |
Att Axe |
If this attack hits, you strike for +5-17 damage. This attack has 20%
armor penetration. |
W |
Protector's Strike |
9,8 |
- |
Strength |
Att Mel |
If this attack strikes a moving foe, you strike for 10-34 more damage. |
W |
Desperation Blow |
9,8 |
- |
Tactics |
Melee |
If this attack hits, you strike for +10-34 damage, and your target either
suffers a Deep Wound, begins Bleeding, or becomes Crippled. After making a
Desperation Blow, you fall down. |
W |
Thrill of Victory |
9,8 |
- |
Tactics |
Att Mel |
If this blow hits, and you have more Health then target foe you strike
for +10-34 damage. |
E |
Blinding Flash |
10 |
- |
Air |
Spell |
Target enemy is blinded for 3-9 seconds. |
E |
Iron Mist |
10 |
- |
Earth |
Hex |
For 5-15 seconds, target foe moves 90% slower than normal. That foe gains
immunity to damage from all sources except lightning. |
Me |
Panic |
10 |
E |
Domi. |
Hex |
Target foe and all adjacent foes are hexed with Panic for 8-18 seconds.
While hexed, they suffer energy degeneration of 2 and take 10-68 damage
whenever they use "Signet" rings. |
Me |
Blackout |
10 |
- |
Domi. |
Hex |
For 2-6 seconds, all of target foe's skills are disabled, and all of your
skills are disabled for 5 seconds. |
Me |
Distortion |
10 |
- |
Illusion |
Stance |
For 5 seconds, you have a 75% chance to "Evade" attacks.
Whenever you evade an attack this way, you lose 3-1 Energy or Mantra of
Distortion ends. |
Me |
Fragility |
10 |
- |
Illusion |
Hex |
For 8-18 seconds, target foe takes 5-28 damage each time that foe suffers
or recovers from a new "Condition |
Me |
Ineptitude |
10 |
E |
Illusion |
Hex |
For 4-9 seconds, if target foe attacks, that foe takes 10-68 damage and
becomes Blinded, and Ineptitude ends. |
Me |
Migraine |
10 |
E |
Illusion |
Hex |
For 5-17 seconds, target foe suffers health degeneration of 1-3, and
takes 100% longer to cast spells. |
Me |
Phantom Pain |
10 |
- |
Illusion |
Hex |
For 10 seconds, target foe suffers health degeneration of 1-3. When
Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum
health by 20% for 5-17 seconds |
Me |
Spirit Shackles |
10 |
- |
Inspi. |
Hex |
For 8-24 seconds, target foe loses 5 Energy whenever that foe attacks. |
Mo |
Spell Breaker |
10 |
E |
Divine |
Ench |
For 5-15 seconds, enemy spells targeted against target ally fail. |
Mo |
Dwayna's Kiss |
10 |
- |
Healing |
Spell |
Heal target other ally for 15-51 Health and an additional 5-17 Health for
each Enchantment or Hex on that ally. |
Mo |
Pacifism |
10 |
- |
Prot. |
Hex |
For 8-18 seconds, target foe cannot attack. This effect ends if the
target takes damage. |
Mo |
Judge's Insight |
10 |
- |
Smiting |
Ench |
For 8-18 seconds, target ally's attacks deal Holy damage and have +20%
armor penetration. |
Mo |
Scourge Sacrifice |
10 |
- |
Smiting |
Hex |
For 8-18 seconds, every time target foe sacrifices life, he sacrifices
twice the normal amount. |
N |
Well of Blood |
10 |
- |
Blood |
Spell |
Exploit target corpse to create a well of blood at its location. For 8-18
seconds, allies in that area receive health regeneration of 1-5. |
N |
Well of Power |
10 |
E |
Blood |
Spell |
Exploit target corpse to create a well of power at that location. For
8-18 seconds, allies within 39' of the Well of Power gain health regeneration
of 1-5 and energy regeneration of 2. |
N |
Mark of Subversion |
10 |
- |
Blood |
Hex |
For 4-9 seconds, the next time target foe casts a spell on an ally, the
spell fails and you steal 10-76 health from that foe. |
R |
Muddy Terrain |
10 |
- |
Wildern |
Nature |
Create a level 1-8 Spirit. For all creatures within its range, all
creatures move 10% slower than normal, and speed boosts have no effect. This
Spirit dies after 30-78 seconds. |
R |
Frozen Soil |
10 |
- |
Wildern |
Nature |
Create a level 1-8 Spirit. For creatures within its range, dead creatures
cannot be resurrected. This Spirit dies after 30~78 seconds. |
W |
Belly Smash |
10 |
- |
Hammer |
Att Ham |
If this attack strikes a foe who is on the ground, the resulting dust
cloud will Blind nearby foes for 3-9 seconds. |
Me |
Cry of Frustration |
10,3 |
- |
Domi. |
Spell |
If target foe is using a skill, that foe and nearby foes are interrupted
and suffer 10-37 damage. |
Mo |
Draw Conditions |
10,3 |
- |
Prot. |
Spell |
All negative "Conditions" are transfered from target other ally
to yourself. For each condition acquired, you gain 6-22 health. |
N |
Signet of Agony |
10,3 |
- |
Blood |
Signet |
Sacrifice 10% of maximum health and suffer from bleeding. All nearby foes
take 10-37 damage. |
E |
Stoning |
10,4 |
- |
Earth |
Spell |
You send a flurry of stones at target foe. The stones strike for 20-76
Earth damage if they hit. If Stoning hits a foe suffering form Weakness, that
foe is knocked down. |
E |
Ether Renewal |
10,8 |
E |
Energy |
Ench |
For 10 seconds, each time you cast a spell, you gain 1-4 energy and 5-17
health for each enchantment on you. |
Me |
Spirit of Failure |
10,8 |
- |
Inspi. |
Hex |
For 30 seconds, target foe has a 25% chance to miss with attacks. You
gain 1-4 Energy for each miss. |
N |
Blood Renewal |
10,8 |
- |
Blood |
Ench |
Sacrifice 33% maximum health. For 10 seconds, you gain health
regeneration of 3. When Blood Renewal ends, you gain 40-160 health. |
N |
Dark Pact |
10,8 |
- |
Blood |
Spell |
Sacrifice 10% maximum health and deal 10-40 shadow damage to target foe. |
N |
Rend Enchantments |
10,8 |
- |
Curses |
Spell |
Target foe loses 2-8 Enchantments. For each Monk Enchantment removed, you
take 40 damage. |
Me |
Mantra of Recovery |
10,9 |
E |
Fastc. |
Stance |
For 5-17 seconds, spells you cast recharge 50% faster. |
Me |
Illusion of Weakness |
10,9 |
- |
Illusion |
Ench |
You lose 50-202 health. Illusion of Weakness ends if damage drops your
health below 25% of your maximum. When Illusion of Weakness ends, you gain
50-202 health. |
N |
Weaken Armor |
10,9 |
- |
Curses |
Hex |
For 10-34 seconds, target foe has a -20 armor penalty against physical
damage. |
N |
Infuse Condition |
10,9 |
- |
Death |
Spell |
For the next 15-51 seconds, whenever you receive a Condition that
Condition is transferred to the closest minion of yours instead. |
N |
Malign Intervention |
10,9 |
- |
Death |
Hex |
For 5-17 seconds target foe recieves 20% less benefit from healing. If
target foe dies while hexed with Malign Intervention a level 1-14 masterless
Bone Horror is summon. |
N |
Necrotic Traversal |
10,9 |
- |
Death |
Spell |
Exploit target corpse, you teleport to that corpse's location and all
nearby foes become poisoned for 5-17 seconds. |
R |
Poison Arrow |
10,9 |
E |
Wildern |
Att Bow |
If Poison Arrow hits, your target becomes Poisoned for 5-17 seconds. |
W |
Dismember |
10,9 |
- |
Axe |
Att Axe |
If it hits, this attack interrupts the target's current action. If that
action was a skill, that skill is disabled for an additional 20 seconds. |
W |
Devastating Hammer |
10,9 |
E |
Hammer |
Att Ham |
If Devastating Hammer hits, your target is knocked down and suffers from
weakness for 5-17 seconds. |
W |
Battle Rage |
10,9 |
E |
Strength |
Stance |
For 5-17 seconds, you move 25% faster and gain double adrenaline from
attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage
ends, you lose all adrenaline. |
Mo |
Healing Seed |
11 |
- |
Healing |
Ench |
If target other ally takes damage in the next 8-18 seconds, that ally and
all adjacent allies gain 3-25 health. |
N |
Price of Failure |
11 |
- |
Curses |
Hex |
For 30 seconds, target foe has a 25% chance to miss with attacks and
takes 6-25 damage whenever that foe misses in combat. |
N |
Spiteful Spirit |
11 |
E |
Curses |
Hex |
For 8-18 seconds, whenever target foe attacks or uses a skill, Spiteful
Spirit deals 5-29 shadow damage to that foe and all adjacent foes. |
R |
Edge of Extinction |
11 |
- |
Beast |
Nature |
Create a level 1-8 Spirit. For creatures within its range, whenever any
creature dies, Edge of Extinction deals 14~43 damage to all nearby creatures
of the same type. This Spirit dies after 30-126 seconds. |
R |
Maiming Strike |
11 |
- |
Beast |
Att Pet |
Your animal companion attempts a Maiming Strike that deals +5-17 damage.
If that attack hits a moving foe that foe becomes Crippled for 3-13 seconds. |
E |
Mind Shock |
11,1 |
E |
Air |
Spell |
Target foe suffers 10-42 lightning damage. If you have more energy than
target foe, that foe suffers additional 10-42 lightning damage and is knocked
down. This spell has 25% armor penetration. This spell causes exhaustion. |
Me |
Shatter Delusions |
11,1 |
- |
Domi. |
Spell |
Remove one Mesmer "Hex" from target foe, that foe takes 15-63
damage. |
Me |
Illusionary Weaponry |
11,1 |
E |
Illusion |
Ench |
For 30 seconds, you deal no damage in melee, but whenever you attack in
melee, target foe takes 8-34 damage. |
Me |
Fevered Dreams |
11,1 |
E |
Illusion |
Spell |
For 4-14 seconds, whenever target foe suffers from a new
"Condition," all nearby foes suffer from that Condition as well. |
Mo |
Heal Party |
11,1 |
- |
Healing |
Spell |
Heal entire party for 16-67 Health. |
Mo |
Word of Healing |
11,1 |
E |
Healing |
Spell |
Heal target other ally for 16-67 points. Heal for an additional 15-83
points if that ally is below 50% health. |
Mo |
Healing Hands |
11,1 |
E |
Healing |
Ench |
For 10 seconds, Healing Hands heals target ally for 5-21 points each time
that ally suffers Physical damage. |
Mo |
Vital Blessing |
11,1 |
- |
Prot. |
Ench |
While you maintain this "Enchantment", target ally has +40-168
maximum health. |
Mo |
Signet of Judgement |
11,1 |
E |
Smiting |
Signet |
|
N |
Soul Leech |
11,1 |
E |
Blood |
Hex |
For 10 seconds, whenever target foe casts a spell you steal 16-67 health
from that foe. |
N |
Unholy Feast |
11,1 |
- |
Blood |
Spell |
Steal 8-34 health from each nearby foe. |
N |
Feast of Corruption |
11,1 |
E |
Curses |
Spell |
Target foe and all adjacent foes are struck for 16-67 shadow damage. You
steal 8-34 health from each struck foe who is suffering from a hex. |
N |
Verata's Gaze |
11,1 |
- |
Death |
Spell |
Sacrifice 16-67 health. If target hostile animated undead has a master,
its bond to its master is broken, making it hostile to all other creatures.
If it had no master, you become its master. |
N |
Putrid Explosion |
11,1 |
- |
Death |
Spell |
Target corpse explodes, sending out a shockwave that deals 24-101 damage
to each nearby creature. |
E |
Obsidian Flame |
11,2 |
- |
Earth |
Spell |
Deal 22-94 damage to target foe. This spell ignores armor. This spell
causes exhaustion. |
Me |
Power Spike |
11,2 |
- |
Domi. |
Spell |
If target foe is casting a spell, the spell is interrupted and target foe
takes 20-86 damage. |
Mo |
Heal Other |
11,2 |
- |
Healing |
Spell |
Heal target other ally for 35-151 Health. |
Me |
Inspired Enchantment |
11,3 |
- |
Inspi. |
Spell |
Remove an Enchantment from target foe and gain 3-13 Energy. For 20
seconds, Inspired Enchantment is replaced with the Enchantment removed from
target foe. |
Me |
Inspired Hex |
11,3 |
- |
Inspi. |
Spell |
Remove a Hex from target ally and gain 3-13 Energy. For 20 seconds,
Inspired Hex is replaced by the Hex that was removed. |
Me |
Leech Signet |
11,3 |
- |
Inspi. |
Signet |
Interrupt target foe's action. If that action was a spell, you gain 3-13
Energy. |
N |
Order of Pain |
11,3 |
- |
Blood |
Ench |
Sacrifice 17% of maximum health. For 5 seconds, whenever a party member
hits a foe, that party member does an additional 3-13 damage. |
N |
Order of the Vampire |
11,3 |
E |
Blood |
Ench |
Sacrifice 17% of maximum health. For 5 seconds, whenever a party member
hits a foe, that party member steals 3-13 Health. |
R |
Comfort Animal |
11,3 |
a |
Beast |
Skill |
You heal your animal companion for 20-87 points. If your animal companion
is dead, it is resurrected with 10-48% health, and all your skills are
disabled for 8 seconds. |
Mo |
Scourge Healing |
11,4 |
L |
Smiting |
Hex |
For 30 seconds, every time target foe is healed, the healer takes 15-67
Holy damage. |
N |
Deathly Swarm |
11,4 |
a |
Death |
Spell |
Deathly Swarm flies out slowly and strikes for 15-67 cold damage (before
armor) on up to three targets. |
E |
Mind Burn |
11,5 |
E |
Fire |
Spell |
Target foe takes 15-51 fire damage. If you have more energy than target
foe, that foe takes an additional 15-51 fire damage and is set on fire for
1-6 seconds. This spell causes exhaustion. |
Mo |
Reversal of Fortune |
11,5 |
- |
Prot. |
Ench |
The next time target ally would take damage, that ally gains that amount
of health instead, maximum 15-67 |
N |
Faintheartedness |
11,5 |
- |
Curses |
Hex |
For the next 5-29 seconds, target foe's attack speed is reduced and that
foe suffers health degeneration of 1-3. |
R |
Barbed Trap |
11,5 |
- |
Wildern |
Trap |
When Barbed Trap is triggered, all foes in the area take 20-56 piercing
damage, become "Crippled" and begin "Bleeding" for 3-21
seconds. Barbed Trap ends after 90 seconds. While activating this skill, you
are easily interrupted. |
E |
Ice Spear |
11,6 |
- |
Water |
Spell |
Ice Spear flies toward target foe, striking for 10-46 cold damage if it
hits. Ice Spear has half the normal spell range. |
Mo |
Smite |
11,6 |
- |
Smiting |
Att (gen) |
his attack deals 10-46 Holy damage. If attacking, your target takes an
additional 10-22 Holy damage. |
Mo |
Protective Spirit |
11,7 |
- |
Prot. |
Ench |
For 5-19 seconds, target ally cannot lose more than 10% health due to
damage from a single attack or spell. |
N |
Soul Feast |
11,7 |
L |
Death |
Spell |
Exploit target corpse to steal 50-234 health. |
E |
Fire Strom |
11,8 |
a |
Fire |
Spell |
For 10 seconds, the area around target foe is bombarded with a rain of
fire that strikes for 5-24 fire damage each second. |
E |
Lava Font |
11,8 |
- |
Fire |
Spell |
For 5 seconds, foes near this location are struck for 5-24 fire damage. |
E |
Searing Heat |
11,8 |
- |
Fire |
Spell |
Cause searing heat at target foe's location. For 5 seconds, foes near
this location are struck for 5-24 fire damage each second. When Searing Heat
ends, enemies in the area of effect are set on fire. This spell causes
exhaustion |
N |
Vile Touch |
11,8 |
- |
Death |
Skill |
Touch target foe to deal 13-62 damage. |
E |
Enervating Charge |
12 |
- |
Air |
Spell |
Target foe is struck for 5-41 lightning damage and suffers from weakness
for 5-17 seconds. This spell has 25% armor penetration. |
E |
Incendiary Bonds |
12 |
- |
Fire |
Hex |
After 3 seconds, target foe and nearby foes are struck for 10-50 fire
damage and are set on fire for 1-3 seconds. |
Me |
Diversion |
12 |
- |
Domi. |
Hex |
For 6 seconds, the next time target foe uses a skill, that skill takes an
additional 10-47 seconds to recharge |
Mo |
Watchful Spirit |
12 |
- |
Divine |
Ench M1 |
While you maintain this "Enchantment", target ally regenerates
two health each second. That ally is healed for 30-150 when Watchful Spirit
ends. |
Mo |
Heal Area |
12 |
- |
Healing |
Spell |
Heal yourself and all nearby creatures for 30-150 points. |
Mo |
Shielding Hands |
12 |
L |
Prot. |
Ench |
For 10 seconds, damage recieved by target ally is reduced by 3-15. |
N |
Chillblains |
12 |
- |
Curses |
Spell |
You become diseased for 3-13 seconds. Nearby foes are struck for 10-37
cold damage and lose one enchantment. |
N |
Virulence |
12 |
E |
Death |
Spell |
If target foe was already suffering from a condition, that foe suffers
from Disease and Weakness for 3-13 seconds. |
R |
Feral Lunge |
12 |
- |
Beast |
Att Pet |
Your animal companion attempts a Feral Lunge that deals +5-17 damage. If
the attack strikes a foe who is attacking that foe suffers from Bleeding for
3-21 seconds. |
R |
Determined Shot |
12 |
- |
Marksm |
Att Bow |
If Determined Shot hits, you strike for +3-15 damage. If Determined Shot
fails to hit, all your attack skills are recharged. |
R |
Penetrating Attack |
12 |
- |
Marksm |
Att Bow |
If this attack hits, you strike for +3-15 damage and this attack has 20%
armor penetration. |
R |
Ignite Arrows |
12 |
- |
Wildern |
Prep. |
For 24 seconds, your arrows explode on contact, dealing 3-15 Fire damage. |
W |
Bull's Strike |
12 |
- |
Strength |
Att Mel |
If this attack hits a fleeing foe, you strike for 5-25 more damage, and
your target is knocked down. |
W |
To the Limit |
12 |
- |
Tactics |
Shout |
For each adjacent foe (maximum 1-5), you gain one strike of adrenaline. |
E |
Shock |
12,1 |
- |
Air |
Skill |
Target touched foe is struck for 10~51 lightning damage and is knocked
down. This spell has 25% armor penetration and causes exhaustion. |
Me |
Shatter Hex |
12,3 |
- |
Domi. |
Spell |
Remove a "Hex" from target ally. If a Hex is removed, foes near
that ally take 22-116 damage. |
N |
Suffering |
12,3 |
- |
Curses |
Hex |
For 6-25 seconds target foe and all nearby foes suffer health
degeneration of 2. |
R |
Energizing Wind |
12,3 |
- |
Beast |
Nature |
Create a level 1-8 Spirit. For creatures within its range, all skills
cost 15 energy less (minimum cost 10 energy) and skills recharge 25% slower
than normal. This Spirit dies after 30-126 seconds. |
R |
Predatory Season |
12,3 |
- |
Beast |
Nature |
Create a level 1-8 Spirit. For creatures within its range, all healing is
reduced by 20%. If any of your attacks hit you gain 5 health. This Spirit
dies after 30-126 seconds. |
R |
Favorable Winds |
12,3 |
- |
Marksm |
Nature |
Create a level 1-8 Spirit. For creatures within its range, arrows move
twice as fast as normal and strike for +6 damage. This Spirit dies after
30-126 seconds. |
R |
Greater Conflagration |
12,3 |
E |
Wildern |
Nature |
Create a level 1-8 Spirit. For creatures within its range, all physical
damage is fire damage instead. This Spirit dies after 30-126 seconds. |
R |
Nature's Renewal |
12,3 |
- |
Wildern |
Nature |
Create a level 1-8 Spirit.For creatures within range, all
"Enchantments" and "Hexes" are removed. For 30-126
seconds, Enchantments and Hexes take twice as long to cast. This Spirit dies
after 30-126 seconds. |
W |
Sever Artery |
12,3 |
a |
Sword |
Att Swo |
If this attack hits, the opponent will begin bleeding for 5-21 seconds,
losing health over time. |
E |
Shard Storm |
12,4 |
- |
Water |
Spell |
This projectile strikes for 10-54 damage and slows the target's movement
for 2-5 seconds. |
E |
Eruption |
12,5 |
- |
Earth |
Spell |
Cause an eruption at target foe's location. For 5 seconds, foes near this
location are struck for 5-28 earth damage each second. When Eruption ends,
foes in the area of effect are blinded. |
Me |
Power Block |
12,5 |
E |
Domi. |
Spell |
If target foe is casting a spell, that spell is interrupted. The
interrupted spell and all spells of that attribute are disabled for 3-13
seconds for that foe. |
N |
Deathly Chill |
12,5 |
- |
Death |
Spell |
Target foe is struck for 5-28 cold damage (before armor). If that foe's
health is above 50%, you deal an additional 5-28 shadow damage. |
R |
Pin down |
12,5 |
- |
Marksm |
Att Bow |
If Pin Down hits, your target is "Crippled" for 3-13 seconds. |
R |
Dust Trap |
12,5 |
- |
Wildern |
Trap |
When Dust Trap is triggered, all foes in the area are Blinded for 3-9
seconds, and take 10-56 Earth damage. While activating this skill, you are
easily interrupted. Dust Trap ends after 90 seconds. |
R |
Apply Poison |
12,5 |
- |
Wildern |
Prep. |
For 12 Seconds, enemies struck by your physical damage become poisoned
for 3-13 Seconds |
R |
Spike Trap |
12,5 |
E |
Wildern |
Trap |
When Spike Trap is triggered, all foes in the area take 10-56 piercing
damage, are "Crippled" for 3-13 seconds, and are knocked down.
Spike Trap ends after 90 seconds. While activating this skill, you are easily
interrupted. |
W |
Hamstring |
12,5 |
- |
Sword |
Att Swo |
If this attack hits, your target is crippled for 3-13 seconds, slowing
his movement. |
W |
Victory is Mine |
12,5 |
E |
Tactics |
Shout |
You gain 10-56 health and 5 energy for each condition suffered by
adjacent foes. |
E |
Lightning Surge |
12,8 |
E |
Air |
Hex |
After 3 seconds, target foe is knocked down and struck for 14-83
lightning damage. This spell causes exhaustion. |
Me |
Shatter Enchantment |
12,8 |
- |
Domi. |
Spell |
Remove an "Enchantment" from target foe. If an Enchantment is
removed, that foe takes 14-83 damage. |
Mo |
Signet of Devotion |
12,8 |
- |
Divine |
Signet |
Heal target ally for 14-83 points. |
W |
Flourish |
12,9 |
E |
Strength |
Skill |
All of your attack skills become recharged. You gain 1-6 Energy for each
skill recharged by Flourish. |
R |
Primal Echoes |
13 |
- |
Beast |
Nature |
Create a level 1-8 Spirit. For creatures within its range, Signet rings
cost 10 energy to use. This Spirit dies after 30-126 seconds. |
R |
Symbiosis |
13 |
- |
Beast |
Nature |
Create a level 1-8 Spirit. For creatures within its range, for each
enchantment on a creature, that cretaure's maximum health is increased by
27-125. This Spirit dies after 30-126 seconds. |
R |
Concussion Shot |
13 |
- |
Marksm |
Att Bow |
If Concussion shot hits while target foe is casting a spell, the spell is
interrupted and your target is Dazed for 5-17 seconds. This attack deals only
1-13 damage. |
R |
Hunter's Shot |
13 |
- |
Marksm |
Att Bow |
If Hunter's Shot hits, you strike for +3-13 damage. If this attack hits a
moving foe, that foe begins bleeding for 3-21 seconds. |
R |
Winnowing |
13 |
- |
Wildern |
Nature |
Create a level 1-8 Spirit. For creatures within its range, creatures take
an additional 4 damage whenever they take physical damage. This Spirit dies
after 30-126 seconds. |
R |
Winter |
13 |
- |
Wildern |
Nature |
Create a level 1-8 Spirit, all Elemental damage is Cold damage instead.
This Spirit dies after 30-126 seconds. |
R |
Quickening Zephyr |
13 |
- |
Wildern |
Nature |
Create a level 1-8 Spirit. For creatures within its range, all skills
recharge twice as fast as normal and require 30% more energy to cast. This
Spirit dies after 30-126 seconds. |
W |
Crushing Blow |
13 |
- |
Hammer |
Att Ham |
If this attack hits, you strike for 1-16 more damage. If you hit a
knocked-down enemy, you inflict a deep wound, lowering your target's maximum
health by 20% for 5-17 seconds. |
E |
Stone Daggers |
13,3 |
- |
Earth |
Spell |
You send out two stone daggers. If it hits, each stone dagger strikes for
3-20 earth damage. |
E |
Inferno |
13,3 |
- |
Fire |
Spell |
Deal 15-99 fire damage to nearby enemies. |
Me |
Wastrel's Worry |
13,3 |
- |
Domi. |
Hex |
After 3 seconds, target foe takes 8-53 damage. Wastrel's Worry ends
prematurely if that foe uses a skill. |
Mo |
Blessed Signet |
13,3 |
- |
Divine |
Signet |
For each "Enchantment" you are maintaining, you gain 3 Energy,
maximum 3-20. |
R |
Kindle Arrows |
13,3 |
- |
Wildern |
Prep. |
For 24 seconds, your arrows deal an additional 3-20 Fire damage. |
E |
Deep Freeze |
13,5 |
- |
Water |
Hex |
You cause a deep freeze at target foe's location. All foes near this
location are struck for 10-70 cold damage. For 10 seconds, all foes move 50%
slower than normal. |
Mo |
Smite Hex |
13,5 |
- |
Smiting |
Spell |
Remove a "Hex" from target ally. Foes near that ally suffer
10-70 damage. |
Mo |
Zealot's Fire |
13,7 |
- |
Smiting |
Ench |
For 60 seconds, whenever you use a skill on an ally, all foes adjacent to
your target are struck for 5-37 fire damage. |
Mo |
Divine Intervention |
13,8 |
- |
Divine |
Ench |
For 10 seconds, if target ally recieves damage that would be fatal, the
damage is negated and that ally is healed for 26-197 points. |
Mo |
Strength of Honor |
14 |
- |
Smiting |
Ench |
While you maintain this "Enchantment", target ally deals 1-8
more damage in melee. |
N |
Barbs |
14 |
- |
Curses |
Hex |
Target foe takes 1-8 damage when hit by physical damage. |
R |
Escape |
14 |
E |
Expertise |
Stance |
For 5-15 seconds, you move 25% faster than normal, and have a 75% chance
to "evade" attacks. |
W |
Axe Rake |
14 |
- |
Axe |
Att Axe |
If this attack hits a foe suffering from a deep wound, you strike for 1-8
more damage, and that foe becomes crippled. |
W |
Crude Swing |
14 |
- |
Hammer |
Att Ham |
Attack all adjacent foes. Each foe you hit is struck for 1-8 more damage.
This action is easily interrupted. |
W |
Griffon's Sweep |
14 |
- |
Strength |
Att Mel |
If this attack hits, you strike for 1-8 more damage. If this attack is
evaded, your target is knocked down and suffers 10-29 damage. |
E |
Chain Lightning |
14,1 |
- |
Air |
Spell |
Target foe and up to two other foes near your target are struck for 10-82
lightning damage. This spell has 25% armor penetration and causes exhaustion. |
E |
Lightning Orb |
14,1 |
- |
Air |
Spell |
Lightning Orb flies towards target foe and strikes for 10-82 lightning
damage if it hits. This spell has 25% armor penetration. |
E |
Lightning Strike |
14,1 |
- |
Air |
Spell |
Strike target foe for 5-41 lightning damage. This spell has 25% armor
penetration. |
E |
Crystal Wave |
14,1 |
- |
Earth |
Spell |
Foes near you are struck for 10-82 damage, but are cured of any negative
conditions. This spell ignores armor and magic |
E |
Immolate |
14,1 |
- |
Fire |
Spell |
Target foe is struck for 5-41 fire damage and is set on fire for 1-3
seconds. |
E |
Rust |
14,1 |
- |
Water |
Hex |
For 6-35 seconds, target foe and all adjacent foes take 3 times as long
to activate signet rings |
Me |
Arcane Thievery |
14,1 |
- |
Domi. |
Spell |
For 5-29 seconds, one random spell is disabled for taget foe, and Arvane
Thievery is replaced by that spell. |
Mo |
Mark of Protection |
14,1 |
E |
Prot. |
Ench |
For 10 seconds, whenever target ally would take damage, that ally is
healed for that amount instead, maximum 6-49. All your Protection Prayers are
disabled for 10 seconds. |
Mo |
Restore Condition |
14,1 |
E |
Prot. |
Spell |
Remove all "Conditions" (Poison, Disease, Blindness, Dazed,
Bleeding, Crippled, and Deep Wound) from target other ally. That ally is
healed for 10-82 for each condition removed. |
Mo |
Life Bond |
14,1 |
- |
Prot. |
Ench |
While you maintain this enchantment, whenever target other ally takes
damage from an attack, half the damage is redirected to you. The damage you
receive this way is reduced 3-25 points. |
Mo |
Shield of Judgement |
14,1 |
E |
Smiting |
Ench |
For 8-18 seconds, anyone striking target ally is knocked down, and
suffers 5-41 damage. |
N |
Descerate Enchantments |
14,1 |
- |
Curses |
Spell |
Target foe and all nearby foes take 6-49 shadow damage and 4-17 shadow
damage for each enchantment on them. |
N |
Malaise |
14,1 |
- |
Curses |
Hex |
For 5-29 seconds, target foe suffers -2 Energy regeneration you suffer -2
Health regeneration. Ends if target foe's Energy reaches 0. |
N |
Wither |
14,1 |
E |
Curses |
Hex |
For 5-29 seconds, target foe suffers -2 Health regeneration and -2 Energy
regeneration. Wither ends if that foe's Energy reaches 0. |
N |
Dark Aura |
14,1 |
- |
Death |
Ench |
For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals
5-41 shadow damage to adjacent enemies, and you lose 5-17 Health. |
R |
Revive Animal |
14,1 |
- |
Beast |
Skill |
Resurrect all nearby allied animal companions, they come back to life
with 50-410 health. |
Me |
Conjure Phantasm |
14,3 |
a |
Illusion |
Hex |
For 2-12 seconds, target foe experiences health degeneration of 5. |
R |
Choking Gas |
14,5 |
- |
Wildern |
Prep. |
For 1-10 seconds, your arrows deal 1-7 more damage and spread Choking Gas
on impact. Choking Gas interrupts enemies attempting to cast spells. |
R |
Disrupting Lunge |
14,7 |
- |
Beast |
Att Pet |
Your animal companion attempts a Disrupting Lunge that deals +1-10
damage. If that attack strikes a foe using a skill that skill is interrupted
and is disabled for an additional 20 seconds. |
E |
Water Trident |
14,9 |
E |
Water |
Spell |
Send out a water trident at target foe. Water Trident strikes for 5-53
cold damage if it hits. If it hits a moving foe, that foe is knocked down. |
Mo |
Contemplation of Purity |
15 |
- |
Divine |
Skill |
Lose all "Enchantments", for each one lost gain 6-65 health,
lose one "Hex" and lose one "Condition." |
Mo |
Live Vicariously |
15 |
L? |
Healing |
Ench |
While you maintain this "Enchantment", whenever target ally
hits a foe, you gain 1-11 health. |
Mo |
Vigorous Spirit |
15 |
- |
Healing |
Ench |
For 30 seconds, each time target ally attacks or casts a spell, that ally
is healed for 1-11 points. |
R |
Call of Protection |
15 |
- |
Beast |
Shout |
For 120 seconds, your animal companions have 1-11 base damage reduction. |
Mo |
Mend Ailment |
15,1 |
- |
Prot. |
Spell |
Remove one "Condition" (Poison, Disease, Blindness, Dazed,
Bleeding, Crippled, or Deep Wound) from target other ally. That ally is
healed for 5-57 points for each remaining condition. |
Mo |
Mend Condition |
15,1 |
- |
Prot. |
Spell |
Remove one "Condition" (Poison, Disease, Blindness, Dazed,
Bleeding, Crippled, or Deep Wound) from target other ally. That ally is
healed for 5-57 points. |
Me |
Channeling |
15,2 |
- |
Inspi. |
Ench |
For 8-46 seconds, whenever you cast a spell, you steal 1 Energy from each
nearby foe. |
E |
Conjure Lightning |
15,4 |
- |
Air |
Ench |
Lose all enchantments. For 60 seconds, while wielding a lightning weapon,
your attacks strike for an additional 1-13 lightning damage. |
E |
Conjure Flame |
15,4 |
- |
Fire |
Ench |
Lose all enchantments. For 60 seconds, while wielding a fire weapon, your
attacks strike for an additional 1-13 fire damage. |
E |
Fireball |
15,4 |
- |
Fire |
Spell |
Fireball flies toward target foe and explodes on impact, striking for
7-91 fire damage in an area. |
E |
Flame Burst |
15,4 |
- |
Fire |
Spell |
All nearby foes are struck by jets of flame for 7-91 fire damage. |
E |
Meteor |
15,4 |
- |
Fire |
Spell |
Call down a fiery meteor on your target foe. The meteor explodes,
striking for 7-91 damage and knocking down anyone it hits. This spell causes
exhaustion. |
E |
Meteor Shower |
15,4 |
- |
Fire |
Spell |
Exploding meteors strike the area near your target. Each strikes for 7-91
damage and knocks down anyone it hits. This spell causes Exhaustion. |
E |
Phoenix |
15,4 |
- |
Fire |
Spell |
A fiery phoenix rises at your location, striking nearby foes for 7-91
fire damage, and flies out to your target, exploding on impact. This
explosion strikes for an additional 15-75 fire damage. |
E |
Rodgort's Invocation |
15,4 |
- |
Fire |
Spell |
You invoke the power of Rodgort at target foe's location. All enemies
near this location are struck for 7-91 fire damage and are set on fire for
1-3 seconds. |
E |
Conjure Frost |
15,4 |
- |
Water |
Ench |
Lose all enchantments. For 60 seconds, , while wielding a cold weapon,
your attacks strike for an additional 1-13 cold damage. |
R |
Distracting Shot |
15,4 |
- |
Expertise |
Att Bow |
If Distracting Shot hits, it interrupts target foe's action but deals
only 1-13 damage. If the interrupted action was a skill, that skill is
disabled for an additional 20 seconds. |
R |
Barrage |
15,4 |
E |
Marksm |
Att Bow |
All your Preparations are removed. Shoot arrows at up to 5 enemies near
your target. These arrows strike for +1-13 damage if they hit. |
N |
Animate Bone Fiend |
15,6 |
- |
Death |
Spell |
Exploit nearest target corpse to animate a level 1-14 Bone Fiend. Bone
Fiends can attack at range. |
N |
Animate Bone Horror |
15,6 |
a |
Death |
Spell |
Exploit corpse to animate a level 1-14 Bone Horror. |
W |
Axe Twist |
15,9 |
- |
Axe |
Att Axe |
If this attack hits a foe suffering from a deep wound, you strike for
1-16 more damage and that foe suffers from weakness. |
W |
Swift Chop |
15,9 |
- |
Axe |
Att Axe |
If attack hits, you strike for +1-16 damage. If Swift Chop is
"Blocked", your target suffers a Deep Wound and takes 1-16 more
damage. Swift Chop cannot be "Evaded". |
W |
Backbreaker |
15,9 |
E |
Hammer |
Att Ham |
If Backbreaker hits, you strike for 1-16 more damage and your target is
knocked down for 4 seconds. |
W |
Seeking Blade |
15,9 |
- |
Sword |
Att Swo |
If this attack hits, you strike for +1-16 damage. If Seeking Blade is
"Evaded", your target begins Bleeding and takes 1-16 damage.
Seeking Blade cannot be "Blocked". |
Mo |
Divine Spirit |
16 |
- |
Divine |
Ench |
For 1-9 seconds, Monk spells cost you 5 less energy to cast. (Minimum
cost: 1 Energy.) |
Mo |
Divine Healing |
16,4 |
- |
Divine |
Spell |
Heal yourself and nearby party members for 10-210 points. |
Me |
Power Drain |
16,6 |
- |
Inspi. |
Spell |
If target foe is casting a spell, the spell is interrupted and you gain
1-25 Energy. |
W |
Heavy Blow |
16,6 |
- |
Hammer |
Att Ham |
Lose all adrenaline. If this attack hits a foe suffering from weakness,
that foe is knocked down and you strike for 1-24 more damage. |
W |
Irresistible Blow |
16,6 |
- |
Hammer |
Att Ham |
If Irresistible Blow is blocked, your target is knocked down and takes
1-24 damage. Irresistble Blow cannot be "blocked" or
"evaded". |
W |
Mighty Blow |
16,6 |
- |
Hammer |
Att Ham |
This attack deals 1-24 more damage if it hits. |
W |
Pure Strike |
16,6 |
- |
Sword |
Att Swo |
If Pure Strike hits, you strike for 1-24 more damage. If you are not
using a Stance, Pure Strike cannot be "Blocked" or
"Evaded". |
W |
Deadly Riposte |
16,6 |
- |
Tactics |
Skill-Swo |
For 8 seconds, while you have a sword equipped, you block the next attack
against you, and your attacker takes 1-24 damage and begins bleeding for 3-21
seconds. |
W |
Final Thrust |
16,9 |
- |
Sword |
Att Swo |
Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage.
This damage is doubled if your target was below 50% health. |
W |
Galrath Slash |
16,9 |
- |
Sword |
Att Swo |
This attack strikes for +1-32 damage if it hits. |
W |
Savage Slash |
16,9 |
- |
Sword |
Att Swo |
If this attack hits, it interrupts target foe's action. If that action
was a spell, you deal 1-32 extra damage. |
W |
Riposte |
16,9 |
- |
Tactics |
Skill-Swo |
For 8 seconds, while you have a sword equipped, you "Block" the
next attack against you, and your attacker takes 1-32 damage. |
E |
Glimmering Mark |
17,1 |
E |
Air |
Hex |
For 1-13 seconds, whenever target foe suffers lightning damage, that foe
and all adjacent foes suffer from blindness for 3 seconds. |
N |
Animate Bone Minion |
18 |
- |
Death |
Spell |
Exploit corpse to animate two level 0-10 Bone Minons. |
E |
Flare |
,7, |
a |
Fire |
Spell |
Flare flies towards target foe, striking for 16-40 fire damage if it
hits. |
|
|
|
|
|
|
|